Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions
+16 -16
View File
@@ -13,28 +13,28 @@ import Stroke from '../src/ol/style/Stroke.js';
import Style from '../src/ol/style/Style.js';
var symbol = [[0, 0], [4, 2], [6, 0], [10, 5], [6, 3], [4, 5], [0, 0]];
var scale;
var scaleFunction = function(coordinate) {
const symbol = [[0, 0], [4, 2], [6, 0], [10, 5], [6, 3], [4, 5], [0, 0]];
let scale;
const scaleFunction = function(coordinate) {
return [coordinate[0] * scale, coordinate[1] * scale];
};
var styleCache = {};
var styleFunction = function(feature) {
const styleCache = {};
const styleFunction = function(feature) {
// 2012_Earthquakes_Mag5.kml stores the magnitude of each earthquake in a
// standards-violating <magnitude> tag in each Placemark. We extract it from
// the Placemark's name instead.
var name = feature.get('name');
var magnitude = parseFloat(name.substr(2));
var size = parseInt(10 + 40 * (magnitude - 5), 10);
const name = feature.get('name');
const magnitude = parseFloat(name.substr(2));
const size = parseInt(10 + 40 * (magnitude - 5), 10);
scale = size / 10;
var style = styleCache[size];
let style = styleCache[size];
if (!style) {
var canvas =
const canvas =
/** @type {HTMLCanvasElement} */ (document.createElement('canvas'));
var vectorContext = _ol_render_.toContext(
/** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d')),
{size: [size, size], pixelRatio: 1});
const vectorContext = _ol_render_.toContext(
/** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d')),
{size: [size, size], pixelRatio: 1});
vectorContext.setStyle(new Style({
fill: new Fill({color: 'rgba(255, 153, 0, 0.4)'}),
stroke: new Stroke({color: 'rgba(255, 204, 0, 0.2)', width: 2})
@@ -52,7 +52,7 @@ var styleFunction = function(feature) {
return style;
};
var vector = new VectorLayer({
const vector = new VectorLayer({
source: new VectorSource({
url: 'data/kml/2012_Earthquakes_Mag5.kml',
format: new KML({
@@ -62,13 +62,13 @@ var vector = new VectorLayer({
style: styleFunction
});
var raster = new TileLayer({
const raster = new TileLayer({
source: new Stamen({
layer: 'toner'
})
});
var map = new Map({
const map = new Map({
layers: [raster, vector],
target: 'map',
view: new View({