Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
+18
-18
@@ -10,7 +10,7 @@ import Stroke from '../src/ol/style/Stroke.js';
|
||||
import Style from '../src/ol/style/Style.js';
|
||||
|
||||
|
||||
var map = new Map({
|
||||
const map = new Map({
|
||||
layers: [
|
||||
new TileLayer({
|
||||
source: new OSM()
|
||||
@@ -23,7 +23,7 @@ var map = new Map({
|
||||
})
|
||||
});
|
||||
|
||||
var imageStyle = new Style({
|
||||
const imageStyle = new Style({
|
||||
image: new CircleStyle({
|
||||
radius: 5,
|
||||
snapToPixel: false,
|
||||
@@ -32,7 +32,7 @@ var imageStyle = new Style({
|
||||
})
|
||||
});
|
||||
|
||||
var headInnerImageStyle = new Style({
|
||||
const headInnerImageStyle = new Style({
|
||||
image: new CircleStyle({
|
||||
radius: 2,
|
||||
snapToPixel: false,
|
||||
@@ -40,7 +40,7 @@ var headInnerImageStyle = new Style({
|
||||
})
|
||||
});
|
||||
|
||||
var headOuterImageStyle = new Style({
|
||||
const headOuterImageStyle = new Style({
|
||||
image: new CircleStyle({
|
||||
radius: 5,
|
||||
snapToPixel: false,
|
||||
@@ -48,27 +48,27 @@ var headOuterImageStyle = new Style({
|
||||
})
|
||||
});
|
||||
|
||||
var n = 200;
|
||||
var omegaTheta = 30000; // Rotation period in ms
|
||||
var R = 7e6;
|
||||
var r = 2e6;
|
||||
var p = 2e6;
|
||||
const n = 200;
|
||||
const omegaTheta = 30000; // Rotation period in ms
|
||||
const R = 7e6;
|
||||
const r = 2e6;
|
||||
const p = 2e6;
|
||||
map.on('postcompose', function(event) {
|
||||
var vectorContext = event.vectorContext;
|
||||
var frameState = event.frameState;
|
||||
var theta = 2 * Math.PI * frameState.time / omegaTheta;
|
||||
var coordinates = [];
|
||||
var i;
|
||||
const vectorContext = event.vectorContext;
|
||||
const frameState = event.frameState;
|
||||
const theta = 2 * Math.PI * frameState.time / omegaTheta;
|
||||
const coordinates = [];
|
||||
let i;
|
||||
for (i = 0; i < n; ++i) {
|
||||
var t = theta + 2 * Math.PI * i / n;
|
||||
var x = (R + r) * Math.cos(t) + p * Math.cos((R + r) * t / r);
|
||||
var y = (R + r) * Math.sin(t) + p * Math.sin((R + r) * t / r);
|
||||
const t = theta + 2 * Math.PI * i / n;
|
||||
const x = (R + r) * Math.cos(t) + p * Math.cos((R + r) * t / r);
|
||||
const y = (R + r) * Math.sin(t) + p * Math.sin((R + r) * t / r);
|
||||
coordinates.push([x, y]);
|
||||
}
|
||||
vectorContext.setStyle(imageStyle);
|
||||
vectorContext.drawGeometry(new MultiPoint(coordinates));
|
||||
|
||||
var headPoint = new Point(coordinates[coordinates.length - 1]);
|
||||
const headPoint = new Point(coordinates[coordinates.length - 1]);
|
||||
|
||||
vectorContext.setStyle(headOuterImageStyle);
|
||||
vectorContext.drawGeometry(headPoint);
|
||||
|
||||
Reference in New Issue
Block a user