Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions
+18 -18
View File
@@ -10,7 +10,7 @@ import Stroke from '../src/ol/style/Stroke.js';
import Style from '../src/ol/style/Style.js';
var map = new Map({
const map = new Map({
layers: [
new TileLayer({
source: new OSM()
@@ -23,7 +23,7 @@ var map = new Map({
})
});
var imageStyle = new Style({
const imageStyle = new Style({
image: new CircleStyle({
radius: 5,
snapToPixel: false,
@@ -32,7 +32,7 @@ var imageStyle = new Style({
})
});
var headInnerImageStyle = new Style({
const headInnerImageStyle = new Style({
image: new CircleStyle({
radius: 2,
snapToPixel: false,
@@ -40,7 +40,7 @@ var headInnerImageStyle = new Style({
})
});
var headOuterImageStyle = new Style({
const headOuterImageStyle = new Style({
image: new CircleStyle({
radius: 5,
snapToPixel: false,
@@ -48,27 +48,27 @@ var headOuterImageStyle = new Style({
})
});
var n = 200;
var omegaTheta = 30000; // Rotation period in ms
var R = 7e6;
var r = 2e6;
var p = 2e6;
const n = 200;
const omegaTheta = 30000; // Rotation period in ms
const R = 7e6;
const r = 2e6;
const p = 2e6;
map.on('postcompose', function(event) {
var vectorContext = event.vectorContext;
var frameState = event.frameState;
var theta = 2 * Math.PI * frameState.time / omegaTheta;
var coordinates = [];
var i;
const vectorContext = event.vectorContext;
const frameState = event.frameState;
const theta = 2 * Math.PI * frameState.time / omegaTheta;
const coordinates = [];
let i;
for (i = 0; i < n; ++i) {
var t = theta + 2 * Math.PI * i / n;
var x = (R + r) * Math.cos(t) + p * Math.cos((R + r) * t / r);
var y = (R + r) * Math.sin(t) + p * Math.sin((R + r) * t / r);
const t = theta + 2 * Math.PI * i / n;
const x = (R + r) * Math.cos(t) + p * Math.cos((R + r) * t / r);
const y = (R + r) * Math.sin(t) + p * Math.sin((R + r) * t / r);
coordinates.push([x, y]);
}
vectorContext.setStyle(imageStyle);
vectorContext.drawGeometry(new MultiPoint(coordinates));
var headPoint = new Point(coordinates[coordinates.length - 1]);
const headPoint = new Point(coordinates[coordinates.length - 1]);
vectorContext.setStyle(headOuterImageStyle);
vectorContext.drawGeometry(headPoint);