Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions

View File

@@ -6,17 +6,17 @@ import VectorLayer from '../src/ol/layer/Vector.js';
import OSM from '../src/ol/source/OSM.js';
import VectorSource from '../src/ol/source/Vector.js';
var raster = new TileLayer({
const raster = new TileLayer({
source: new OSM()
});
var source = new VectorSource({wrapX: false});
const source = new VectorSource({wrapX: false});
var vector = new VectorLayer({
const vector = new VectorLayer({
source: source
});
var map = new Map({
const map = new Map({
layers: [raster, vector],
target: 'map',
view: new View({
@@ -25,11 +25,11 @@ var map = new Map({
})
});
var typeSelect = document.getElementById('type');
const typeSelect = document.getElementById('type');
var draw; // global so we can remove it later
let draw; // global so we can remove it later
function addInteraction() {
var value = typeSelect.value;
const value = typeSelect.value;
if (value !== 'None') {
draw = new Draw({
source: source,