Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -6,17 +6,17 @@ import VectorLayer from '../src/ol/layer/Vector.js';
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import OSM from '../src/ol/source/OSM.js';
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import VectorSource from '../src/ol/source/Vector.js';
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var raster = new TileLayer({
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const raster = new TileLayer({
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source: new OSM()
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});
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var source = new VectorSource({wrapX: false});
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const source = new VectorSource({wrapX: false});
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var vector = new VectorLayer({
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const vector = new VectorLayer({
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source: source
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});
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var map = new Map({
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const map = new Map({
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layers: [raster, vector],
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target: 'map',
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view: new View({
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@@ -25,11 +25,11 @@ var map = new Map({
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})
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});
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var typeSelect = document.getElementById('type');
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const typeSelect = document.getElementById('type');
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var draw; // global so we can remove it later
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let draw; // global so we can remove it later
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function addInteraction() {
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var value = typeSelect.value;
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const value = typeSelect.value;
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if (value !== 'None') {
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draw = new Draw({
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source: source,
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