Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -12,12 +12,12 @@ import Fill from '../src/ol/style/Fill.js';
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import Stroke from '../src/ol/style/Stroke.js';
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import Style from '../src/ol/style/Style.js';
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var raster = new TileLayer({
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const raster = new TileLayer({
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source: new OSM()
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});
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var source = new VectorSource();
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var vector = new VectorLayer({
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const source = new VectorSource();
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const vector = new VectorLayer({
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source: source,
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style: new Style({
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fill: new Fill({
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@@ -36,7 +36,7 @@ var vector = new VectorLayer({
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})
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});
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var map = new Map({
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const map = new Map({
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layers: [raster, vector],
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target: 'map',
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view: new View({
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@@ -45,11 +45,11 @@ var map = new Map({
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})
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});
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var modify = new Modify({source: source});
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const modify = new Modify({source: source});
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map.addInteraction(modify);
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var draw, snap; // global so we can remove them later
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var typeSelect = document.getElementById('type');
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let draw, snap; // global so we can remove them later
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const typeSelect = document.getElementById('type');
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function addInteractions() {
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draw = new Draw({
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