Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions
+40 -40
View File
@@ -10,14 +10,14 @@ import Stamen from '../src/ol/source/Stamen.js';
* Color manipulation functions below are adapted from
* https://github.com/d3/d3-color.
*/
var Xn = 0.950470;
var Yn = 1;
var Zn = 1.088830;
var t0 = 4 / 29;
var t1 = 6 / 29;
var t2 = 3 * t1 * t1;
var t3 = t1 * t1 * t1;
var twoPi = 2 * Math.PI;
const Xn = 0.950470;
const Yn = 1;
const Zn = 1.088830;
const t0 = 4 / 29;
const t1 = 6 / 29;
const t2 = 3 * t1 * t1;
const t3 = t1 * t1 * t1;
const twoPi = 2 * Math.PI;
/**
@@ -26,23 +26,23 @@ var twoPi = 2 * Math.PI;
* @return {Array.<number>} A pixel in HCL space.
*/
function rgb2hcl(pixel) {
var red = rgb2xyz(pixel[0]);
var green = rgb2xyz(pixel[1]);
var blue = rgb2xyz(pixel[2]);
const red = rgb2xyz(pixel[0]);
const green = rgb2xyz(pixel[1]);
const blue = rgb2xyz(pixel[2]);
var x = xyz2lab(
(0.4124564 * red + 0.3575761 * green + 0.1804375 * blue) / Xn);
var y = xyz2lab(
(0.2126729 * red + 0.7151522 * green + 0.0721750 * blue) / Yn);
var z = xyz2lab(
(0.0193339 * red + 0.1191920 * green + 0.9503041 * blue) / Zn);
const x = xyz2lab(
(0.4124564 * red + 0.3575761 * green + 0.1804375 * blue) / Xn);
const y = xyz2lab(
(0.2126729 * red + 0.7151522 * green + 0.0721750 * blue) / Yn);
const z = xyz2lab(
(0.0193339 * red + 0.1191920 * green + 0.9503041 * blue) / Zn);
var l = 116 * y - 16;
var a = 500 * (x - y);
var b = 200 * (y - z);
const l = 116 * y - 16;
const a = 500 * (x - y);
const b = 200 * (y - z);
var c = Math.sqrt(a * a + b * b);
var h = Math.atan2(b, a);
const c = Math.sqrt(a * a + b * b);
let h = Math.atan2(b, a);
if (h < 0) {
h += twoPi;
}
@@ -61,16 +61,16 @@ function rgb2hcl(pixel) {
* @return {Array.<number>} A pixel in RGB space.
*/
function hcl2rgb(pixel) {
var h = pixel[0];
var c = pixel[1];
var l = pixel[2];
const h = pixel[0];
const c = pixel[1];
const l = pixel[2];
var a = Math.cos(h) * c;
var b = Math.sin(h) * c;
const a = Math.cos(h) * c;
const b = Math.sin(h) * c;
var y = (l + 16) / 116;
var x = isNaN(a) ? y : y + a / 500;
var z = isNaN(b) ? y : y - b / 200;
let y = (l + 16) / 116;
let x = isNaN(a) ? y : y + a / 500;
let z = isNaN(b) ? y : y - b / 200;
y = Yn * lab2xyz(y);
x = Xn * lab2xyz(x);
@@ -100,15 +100,15 @@ function xyz2rgb(x) {
12.92 * x : 1.055 * Math.pow(x, 1 / 2.4) - 0.055);
}
var raster = new RasterSource({
const raster = new RasterSource({
sources: [new Stamen({
layer: 'watercolor',
transition: 0
})],
operation: function(pixels, data) {
var hcl = rgb2hcl(pixels[0]);
const hcl = rgb2hcl(pixels[0]);
var h = hcl[0] + Math.PI * data.hue / 180;
let h = hcl[0] + Math.PI * data.hue / 180;
if (h < 0) {
h += twoPi;
} else if (h > twoPi) {
@@ -139,16 +139,16 @@ var raster = new RasterSource({
}
});
var controls = {};
const controls = {};
raster.on('beforeoperations', function(event) {
var data = event.data;
for (var id in controls) {
const data = event.data;
for (const id in controls) {
data[id] = Number(controls[id].value);
}
});
var map = new Map({
const map = new Map({
layers: [
new ImageLayer({
source: raster
@@ -162,10 +162,10 @@ var map = new Map({
})
});
var controlIds = ['hue', 'chroma', 'lightness'];
const controlIds = ['hue', 'chroma', 'lightness'];
controlIds.forEach(function(id) {
var control = document.getElementById(id);
var output = document.getElementById(id + 'Out');
const control = document.getElementById(id);
const output = document.getElementById(id + 'Out');
control.addEventListener('input', function() {
output.innerText = control.value;
raster.changed();