Use CanvasLineCap type instead of string
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@@ -207,7 +207,7 @@ class Executor extends Disposable {
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if (strokeKey) {
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context.strokeStyle = strokeState.strokeStyle;
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context.lineWidth = strokeWidth;
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context.lineCap = /** @type {CanvasLineCap} */ (strokeState.lineCap);
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context.lineCap = strokeState.lineCap;
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context.lineJoin = strokeState.lineJoin;
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context.miterLimit = strokeState.miterLimit;
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if (context.setLineDash && strokeState.lineDash.length) {
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@@ -692,7 +692,7 @@ class CanvasImmediateRenderer extends VectorContext {
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const context = this.context_;
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const contextStrokeState = this.contextStrokeState_;
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if (!contextStrokeState) {
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context.lineCap = /** @type {CanvasLineCap} */ (strokeState.lineCap);
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context.lineCap = strokeState.lineCap;
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if (context.setLineDash) {
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context.setLineDash(strokeState.lineDash);
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context.lineDashOffset = strokeState.lineDashOffset;
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@@ -712,7 +712,7 @@ class CanvasImmediateRenderer extends VectorContext {
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};
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} else {
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if (contextStrokeState.lineCap != strokeState.lineCap) {
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contextStrokeState.lineCap = context.lineCap = /** @type {CanvasLineCap} */ (strokeState.lineCap);
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contextStrokeState.lineCap = context.lineCap = strokeState.lineCap;
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}
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if (context.setLineDash) {
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if (!equals(contextStrokeState.lineDash, strokeState.lineDash)) {
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