Webgl / added time and resolution as default uniforms

Also added the `zoom` and `resolution` style operators
This commit is contained in:
Olivier Guyot
2019-10-25 13:40:26 +02:00
parent e843b2cfc0
commit acf973751b
6 changed files with 49 additions and 1 deletions

View File

@@ -314,6 +314,24 @@ Operators['time'] = {
return 'u_time';
}
};
Operators['zoom'] = {
getReturnType: function(args) {
return ValueTypes.NUMBER;
},
toGlsl: function(context, args) {
assertArgsCount(args, 0);
return 'u_zoom';
}
};
Operators['resolution'] = {
getReturnType: function(args) {
return ValueTypes.NUMBER;
},
toGlsl: function(context, args) {
assertArgsCount(args, 0);
return 'u_resolution';
}
};
Operators['*'] = {
getReturnType: function(args) {
return ValueTypes.NUMBER;

View File

@@ -43,7 +43,9 @@ export const DefaultUniform = {
PROJECTION_MATRIX: 'u_projectionMatrix',
OFFSET_SCALE_MATRIX: 'u_offsetScaleMatrix',
OFFSET_ROTATION_MATRIX: 'u_offsetRotateMatrix',
TIME: 'u_time'
TIME: 'u_time',
ZOOM: 'u_zoom',
RESOLUTION: 'u_resolution'
};
/**
@@ -557,6 +559,8 @@ class WebGLHelper extends Disposable {
this.setUniformMatrixValue(DefaultUniform.OFFSET_ROTATION_MATRIX, fromTransform(this.tmpMat4_, offsetRotateMatrix));
this.setUniformFloatValue(DefaultUniform.TIME, (Date.now() - this.startTime_) * 0.001);
this.setUniformFloatValue(DefaultUniform.ZOOM, frameState.viewState.zoom);
this.setUniformFloatValue(DefaultUniform.RESOLUTION, frameState.viewState.resolution);
}
/**

View File

@@ -274,6 +274,8 @@ uniform mat4 u_projectionMatrix;
uniform mat4 u_offsetScaleMatrix;
uniform mat4 u_offsetRotateMatrix;
uniform float u_time;
uniform float u_zoom;
uniform float u_resolution;
${this.uniforms.map(function(uniform) {
return 'uniform ' + uniform + ';';
}).join('\n')}
@@ -335,6 +337,8 @@ ${varyings.map(function(varying) {
return `precision mediump float;
uniform float u_time;
uniform float u_zoom;
uniform float u_resolution;
${this.uniforms.map(function(uniform) {
return 'uniform ' + uniform + ';';
}).join('\n')}

View File

@@ -122,6 +122,8 @@ describe('ol.style.expressions', function() {
expect(getValueType(['get', 'myAttr'])).to.eql(ValueTypes.ANY);
expect(getValueType(['var', 'myValue'])).to.eql(ValueTypes.ANY);
expect(getValueType(['time'])).to.eql(ValueTypes.NUMBER);
expect(getValueType(['zoom'])).to.eql(ValueTypes.NUMBER);
expect(getValueType(['resolution'])).to.eql(ValueTypes.NUMBER);
expect(getValueType(['+', ['get', 'size'], 12])).to.eql(ValueTypes.NUMBER);
expect(getValueType(['-', ['get', 'size'], 12])).to.eql(ValueTypes.NUMBER);
expect(getValueType(['/', ['get', 'size'], 12])).to.eql(ValueTypes.NUMBER);
@@ -156,6 +158,8 @@ describe('ol.style.expressions', function() {
expect(expressionToGlsl(context, ['get', 'myAttr'])).to.eql('a_myAttr');
expect(expressionToGlsl(context, ['var', 'myValue'])).to.eql('u_myValue');
expect(expressionToGlsl(context, ['time'])).to.eql('u_time');
expect(expressionToGlsl(context, ['zoom'])).to.eql('u_zoom');
expect(expressionToGlsl(context, ['resolution'])).to.eql('u_resolution');
expect(expressionToGlsl(context, ['+', ['*', ['get', 'size'], 0.001], 12])).to.eql('((a_size * 0.001) + 12.0)');
expect(expressionToGlsl(context, ['/', ['-', ['get', 'size'], 20], 100])).to.eql('((a_size - 20.0) / 100.0)');
expect(expressionToGlsl(context, ['clamp', ['get', 'attr2'], ['get', 'attr3'], 20])).to.eql('clamp(a_attr2, a_attr3, 20.0)');

View File

@@ -14,6 +14,8 @@ const VERTEX_SHADER = `
uniform mat4 u_offsetScaleMatrix;
uniform mat4 u_offsetRotateMatrix;
uniform float u_time;
uniform float u_zoom;
uniform float u_resolution;
attribute float a_test;
uniform float u_test;
@@ -28,6 +30,8 @@ const INVALID_VERTEX_SHADER = `
uniform mat4 u_offsetScaleMatrix;
uniform mat4 u_offsetRotateMatrix;
uniform float u_time;
uniform float u_zoom;
uniform float u_resolution;
bla
uniform float u_test;

View File

@@ -18,6 +18,8 @@ uniform mat4 u_projectionMatrix;
uniform mat4 u_offsetScaleMatrix;
uniform mat4 u_offsetRotateMatrix;
uniform float u_time;
uniform float u_zoom;
uniform float u_resolution;
attribute vec2 a_position;
attribute float a_index;
@@ -59,6 +61,8 @@ uniform mat4 u_projectionMatrix;
uniform mat4 u_offsetScaleMatrix;
uniform mat4 u_offsetRotateMatrix;
uniform float u_time;
uniform float u_zoom;
uniform float u_resolution;
uniform float u_myUniform;
attribute vec2 a_position;
attribute float a_index;
@@ -97,6 +101,8 @@ uniform mat4 u_projectionMatrix;
uniform mat4 u_offsetScaleMatrix;
uniform mat4 u_offsetRotateMatrix;
uniform float u_time;
uniform float u_zoom;
uniform float u_resolution;
attribute vec2 a_position;
attribute float a_index;
@@ -130,6 +136,8 @@ uniform mat4 u_projectionMatrix;
uniform mat4 u_offsetScaleMatrix;
uniform mat4 u_offsetRotateMatrix;
uniform float u_time;
uniform float u_zoom;
uniform float u_resolution;
attribute vec2 a_position;
attribute float a_index;
@@ -169,6 +177,8 @@ void main(void) {
expect(builder.getSymbolFragmentShader()).to.eql(`precision mediump float;
uniform float u_time;
uniform float u_zoom;
uniform float u_resolution;
varying vec2 v_texCoord;
varying vec2 v_quadCoord;
@@ -193,6 +203,8 @@ void main(void) {
expect(builder.getSymbolFragmentShader()).to.eql(`precision mediump float;
uniform float u_time;
uniform float u_zoom;
uniform float u_resolution;
uniform float u_myUniform;
uniform vec2 u_myUniform2;
varying vec2 v_texCoord;
@@ -210,6 +222,8 @@ void main(void) {
expect(builder.getSymbolFragmentShader(true)).to.eql(`precision mediump float;
uniform float u_time;
uniform float u_zoom;
uniform float u_resolution;
varying vec2 v_texCoord;
varying vec2 v_quadCoord;