Smarter opacity handling

This commit is contained in:
ahocevar
2019-05-22 15:39:21 +02:00
parent ae47d3df58
commit ace5c65ee5
7 changed files with 39 additions and 19 deletions
+4 -3
View File
@@ -164,7 +164,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
if (declutterReplays) {
const viewHints = frameState.viewHints;
const hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
replayDeclutter(declutterReplays, context, rotation, hifi, frameState.declutterItems);
replayDeclutter(declutterReplays, context, rotation, 1, hifi, frameState.declutterItems);
}
if (clipped) {
@@ -174,8 +174,9 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
this.postRender(context, frameState);
const opacity = layerState.opacity;
if (opacity !== parseFloat(canvas.style.opacity)) {
canvas.style.opacity = opacity;
const container = this.container;
if (opacity !== parseFloat(container.style.opacity)) {
container.style.opacity = opacity === 1 ? '' : opacity;
}
return this.container;