Raster source for composing pixels from other sources
This commit is contained in:
316
src/ol/source/rastersource.js
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316
src/ol/source/rastersource.js
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goog.provide('ol.source.Raster');
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goog.require('goog.asserts');
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goog.require('goog.functions');
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goog.require('goog.vec.Mat4');
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goog.require('ol.ImageCanvas');
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goog.require('ol.TileQueue');
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goog.require('ol.dom');
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goog.require('ol.extent');
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goog.require('ol.layer.Image');
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goog.require('ol.layer.Tile');
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goog.require('ol.raster.IdentityOp');
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goog.require('ol.renderer.canvas.ImageLayer');
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goog.require('ol.renderer.canvas.TileLayer');
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goog.require('ol.source.Image');
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goog.require('ol.source.Tile');
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/**
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* @classdesc
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* An source that transforms data from any number of input sources source using
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* an array of {@link ol.raster.Operation} functions to transform input pixel
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* values into output pixel values.
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*
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* @constructor
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* @extends {ol.source.Image}
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* @param {olx.source.RasterOptions} options Options.
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* @api
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*/
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ol.source.Raster = function(options) {
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/**
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* @private
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* @type {Array.<ol.raster.Operation>}
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*/
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this.operations_ = goog.isDef(options.operations) ?
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options.operations : [ol.raster.IdentityOp];
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/**
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* @private
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* @type {Array.<ol.renderer.canvas.Layer>}
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*/
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this.renderers_ = ol.source.Raster.createRenderers_(options.sources);
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.canvasContext_ = ol.dom.createCanvasContext2D();
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/**
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* @private
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* @type {ol.TileQueue}
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*/
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this.tileQueue_ = new ol.TileQueue(
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goog.functions.constant(1),
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goog.bind(this.changed, this));
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var layerStatesArray = ol.source.Raster.getLayerStatesArray_(this.renderers_);
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var layerStates = {};
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for (var i = 0, ii = layerStatesArray.length; i < ii; ++i) {
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layerStates[goog.getUid(layerStatesArray[i].layer)] = layerStatesArray[i];
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}
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/**
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* @private
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* @type {olx.FrameState}
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*/
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this.frameState_ = {
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animate: false,
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attributions: {},
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coordinateToPixelMatrix: goog.vec.Mat4.createNumber(),
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extent: null,
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focus: null,
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index: 0,
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layerStates: layerStates,
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layerStatesArray: layerStatesArray,
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logos: {},
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pixelRatio: 1,
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pixelToCoordinateMatrix: goog.vec.Mat4.createNumber(),
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postRenderFunctions: [],
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size: [0, 0],
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skippedFeatureUids: {},
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tileQueue: this.tileQueue_,
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time: Date.now(),
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usedTiles: {},
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viewState: /** @type {olx.ViewState} */ ({
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rotation: 0
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}),
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viewHints: [],
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wantedTiles: {}
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};
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goog.base(this, {
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// TODO: pass along any relevant options
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});
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};
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goog.inherits(ol.source.Raster, ol.source.Image);
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/**
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* Update the stored frame state.
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* @param {ol.Extent} extent The view extent (in map units).
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* @param {number} resolution The view resolution.
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* @param {ol.proj.Projection} projection The view projection.
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* @return {olx.FrameState} The updated frame state.
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* @private
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*/
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ol.source.Raster.prototype.updateFrameState_ =
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function(extent, resolution, projection) {
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var frameState = this.frameState_;
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var center = ol.extent.getCenter(extent);
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var width = ol.extent.getWidth(extent) / resolution;
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var height = ol.extent.getHeight(extent) / resolution;
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frameState.extent = extent;
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frameState.focus = ol.extent.getCenter(extent);
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frameState.size[0] = width;
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frameState.size[1] = height;
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var viewState = frameState.viewState;
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viewState.center = center;
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viewState.projection = projection;
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viewState.resolution = resolution;
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return frameState;
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};
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/**
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* @inheritDoc
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*/
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ol.source.Raster.prototype.getImage =
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function(extent, resolution, pixelRatio, projection) {
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var context = this.canvasContext_;
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var canvas = context.canvas;
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var width = ol.extent.getWidth(extent) / resolution;
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var height = ol.extent.getHeight(extent) / resolution;
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if (width !== canvas.width ||
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height !== canvas.height) {
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canvas.width = width;
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canvas.height = height;
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}
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var frameState = this.updateFrameState_(extent, resolution, projection);
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this.composeFrame_(frameState);
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var imageCanvas = new ol.ImageCanvas(extent, resolution, 1,
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this.getAttributions(), canvas);
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return imageCanvas;
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};
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/**
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* Compose the frame. This renders data from all sources, runs pixel-wise
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* operations, and renders the result to the stored canvas context.
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* @param {olx.FrameState} frameState The frame state.
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* @private
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*/
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ol.source.Raster.prototype.composeFrame_ = function(frameState) {
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var len = this.renderers_.length;
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var imageDatas = new Array(len);
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var pixels = new Array(len);
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var context = this.canvasContext_;
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var canvas = context.canvas;
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for (var i = 0; i < len; ++i) {
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pixels[i] = [0, 0, 0, 0];
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imageDatas[i] = ol.source.Raster.getImageData_(
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this.renderers_[i], canvas.width, canvas.height,
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frameState, frameState.layerStatesArray[i]);
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}
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var targetImageData = context.getImageData(0, 0, canvas.width, canvas.height);
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var target = targetImageData.data;
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var source, pixel;
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for (var j = 0, jj = target.length; j < jj; j += 4) {
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for (var k = 0; k < len; ++k) {
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source = imageDatas[k].data;
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pixel = pixels[k];
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pixel[0] = source[j];
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pixel[1] = source[j + 1];
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pixel[2] = source[j + 2];
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pixel[3] = source[j + 3];
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}
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this.transformPixels_(pixels);
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pixel = pixels[0];
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target[j] = pixel[0];
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target[j + 1] = pixel[1];
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target[j + 2] = pixel[2];
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target[j + 3] = pixel[3];
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}
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context.putImageData(targetImageData, 0, 0);
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frameState.tileQueue.loadMoreTiles(16, 16);
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};
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/**
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* Run pixel-wise operations to transform pixels.
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* @param {Array.<ol.raster.Pixel>} pixels The input pixels.
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* @return {Array.<ol.raster.Pixel>} The modified pixels.
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* @private
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*/
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ol.source.Raster.prototype.transformPixels_ = function(pixels) {
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for (var i = 0, ii = this.operations_.length; i < ii; ++i) {
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pixels = this.operations_[i](pixels);
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}
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return pixels;
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};
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/**
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* Get image data from a renderer.
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* @param {ol.renderer.canvas.Layer} renderer Layer renderer.
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* @param {number} width Data width.
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* @param {number} height Data height.
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* @param {olx.FrameState} frameState The frame state.
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* @param {ol.layer.LayerState} layerState The layer state.
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* @return {ImageData} The image data.
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* @private
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*/
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ol.source.Raster.getImageData_ =
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function(renderer, width, height, frameState, layerState) {
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renderer.prepareFrame(frameState, layerState);
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var canvas = renderer.getImage();
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var imageTransform = renderer.getImageTransform();
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var dx = goog.vec.Mat4.getElement(imageTransform, 0, 3);
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var dy = goog.vec.Mat4.getElement(imageTransform, 1, 3);
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return canvas.getContext('2d').getImageData(
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Math.round(-dx), Math.round(-dy),
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width, height);
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};
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/**
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* Get a list of layer states from a list of renderers.
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* @param {Array.<ol.renderer.canvas.Layer>} renderers Layer renderers.
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* @return {Array.<ol.layer.LayerState>} The layer states.
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* @private
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*/
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ol.source.Raster.getLayerStatesArray_ = function(renderers) {
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return renderers.map(function(renderer) {
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return renderer.getLayer().getLayerState();
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});
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};
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/**
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* Create renderers for all sources.
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* @param {Array.<ol.source.Source>} sources The sources.
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* @return {Array.<ol.renderer.canvas.Layer>} Array of layer renderers.
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* @private
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*/
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ol.source.Raster.createRenderers_ = function(sources) {
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var len = sources.length;
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var renderers = new Array(len);
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for (var i = 0; i < len; ++i) {
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renderers[i] = ol.source.Raster.createRenderer_(sources[i]);
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}
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return renderers;
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};
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/**
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* Create a renderer for the provided source.
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* @param {ol.source.Source} source The source.
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* @return {ol.renderer.canvas.Layer} The renderer.
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* @private
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*/
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ol.source.Raster.createRenderer_ = function(source) {
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var renderer = null;
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if (source instanceof ol.source.Tile) {
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renderer = ol.source.Raster.createTileRenderer_(
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/** @type {ol.source.Tile} */ (source));
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} else if (source instanceof ol.source.Image) {
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renderer = ol.source.Raster.createImageRenderer_(
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/** @type {ol.source.Image} */ (source));
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} else {
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goog.asserts.fail('Unsupported source type: ' + source);
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}
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return renderer;
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};
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/**
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* Create an image renderer for the provided source.
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* @param {ol.source.Image} source The source.
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* @return {ol.renderer.canvas.Layer} The renderer.
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* @private
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*/
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ol.source.Raster.createImageRenderer_ = function(source) {
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var layer = new ol.layer.Image({source: source});
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return new ol.renderer.canvas.ImageLayer(layer);
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};
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/**
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* Create a tile renderer for the provided source.
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* @param {ol.source.Tile} source The source.
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* @return {ol.renderer.canvas.Layer} The renderer.
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* @private
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*/
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ol.source.Raster.createTileRenderer_ = function(source) {
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var layer = new ol.layer.Tile({source: source});
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return new ol.renderer.canvas.TileLayer(layer);
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};
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