Divide the draw features example into two examples

This commit is contained in:
Tim Schaub
2016-10-16 16:38:00 -06:00
parent ec1ad89338
commit ac805e804b
4 changed files with 115 additions and 37 deletions
+2 -7
View File
@@ -5,11 +5,8 @@ shortdesc: Example of using the ol.interaction.Draw interaction.
docs: > docs: >
Example of using the Draw interaction. Select a geometry type from the Example of using the Draw interaction. Select a geometry type from the
dropdown above to start drawing. To finish drawing, click the last dropdown above to start drawing. To finish drawing, click the last
point. To activate freehand drawing for lines and polygons, hold the `Shift` point. To activate freehand drawing for lines, polygons, and circles, hold
key. Square drawing is achieved by using Circle mode with a `geometryFunction` the `Shift` key.
that creates a 4-sided regular polygon instead of a circle. Box drawing uses a
custom `geometryFunction` that takes start and end point of a line with 2
points and creates a rectangular box.
tags: "draw, edit, freehand, vector" tags: "draw, edit, freehand, vector"
--- ---
<div id="map" class="map"></div> <div id="map" class="map"></div>
@@ -20,8 +17,6 @@ tags: "draw, edit, freehand, vector"
<option value="LineString">LineString</option> <option value="LineString">LineString</option>
<option value="Polygon">Polygon</option> <option value="Polygon">Polygon</option>
<option value="Circle">Circle</option> <option value="Circle">Circle</option>
<option value="Square">Square</option>
<option value="Box">Box</option>
<option value="None">None</option> <option value="None">None</option>
</select> </select>
</form> </form>
+2 -30
View File
@@ -5,10 +5,6 @@ goog.require('ol.layer.Tile');
goog.require('ol.layer.Vector'); goog.require('ol.layer.Vector');
goog.require('ol.source.OSM'); goog.require('ol.source.OSM');
goog.require('ol.source.Vector'); goog.require('ol.source.Vector');
goog.require('ol.style.Circle');
goog.require('ol.style.Fill');
goog.require('ol.style.Stroke');
goog.require('ol.style.Style');
var raster = new ol.layer.Tile({ var raster = new ol.layer.Tile({
source: new ol.source.OSM() source: new ol.source.OSM()
@@ -17,22 +13,7 @@ var raster = new ol.layer.Tile({
var source = new ol.source.Vector({wrapX: false}); var source = new ol.source.Vector({wrapX: false});
var vector = new ol.layer.Vector({ var vector = new ol.layer.Vector({
source: source, source: source
style: new ol.style.Style({
fill: new ol.style.Fill({
color: 'rgba(255, 255, 255, 0.2)'
}),
stroke: new ol.style.Stroke({
color: '#ffcc33',
width: 2
}),
image: new ol.style.Circle({
radius: 7,
fill: new ol.style.Fill({
color: '#ffcc33'
})
})
})
}); });
var map = new ol.Map({ var map = new ol.Map({
@@ -50,18 +31,9 @@ var draw; // global so we can remove it later
function addInteraction() { function addInteraction() {
var value = typeSelect.value; var value = typeSelect.value;
if (value !== 'None') { if (value !== 'None') {
var geometryFunction;
if (value === 'Square') {
value = 'Circle';
geometryFunction = ol.interaction.Draw.createRegularPolygon(4);
} else if (value === 'Box') {
value = 'Circle';
geometryFunction = ol.interaction.Draw.createBox();
}
draw = new ol.interaction.Draw({ draw = new ol.interaction.Draw({
source: source, source: source,
type: /** @type {ol.geom.GeometryType} */ (value), type: /** @type {ol.geom.GeometryType} */ (typeSelect.value)
geometryFunction: geometryFunction
}); });
map.addInteraction(draw); map.addInteraction(draw);
} }
+25
View File
@@ -0,0 +1,25 @@
---
layout: example.html
title: Draw Shapes
shortdesc: Using the ol.interaction.Draw to create regular shapes
docs: >
This demonstrates the use of the `geometryFunction` option for the
`ol.interaction.Draw`. Select a shape type from the dropdown above to start
drawing. To activate freehand drawing, hold the `Shift` key. Square drawing is
achieved by using `type: 'Circle'` type with a `geometryFunction` that creates
a 4-sided regular polygon instead of a circle. Box drawing uses `type: 'Circle'`
with a `geometryFunction` that creates a box-shaped polygon instead of a
circle. Star drawing uses a custom geometry function that coverts a circle
into a start using the center and radius provided by the draw interaction.
tags: "draw, edit, freehand, vector"
---
<div id="map" class="map"></div>
<form class="form-inline">
<label>Shape type &nbsp;</label>
<select id="type">
<option value="Square">Square</option>
<option value="Box">Box</option>
<option value="Star">Star</option>
<option value="None">None</option>
</select>
</form>
+86
View File
@@ -0,0 +1,86 @@
goog.require('ol.Map');
goog.require('ol.View');
goog.require('ol.geom.Polygon');
goog.require('ol.interaction.Draw');
goog.require('ol.layer.Tile');
goog.require('ol.layer.Vector');
goog.require('ol.source.OSM');
goog.require('ol.source.Vector');
var raster = new ol.layer.Tile({
source: new ol.source.OSM()
});
var source = new ol.source.Vector({wrapX: false});
var vector = new ol.layer.Vector({
source: source
});
var map = new ol.Map({
layers: [raster, vector],
target: 'map',
view: new ol.View({
center: [-11000000, 4600000],
zoom: 4
})
});
var typeSelect = document.getElementById('type');
var draw; // global so we can remove it later
function addInteraction() {
var value = typeSelect.value;
if (value !== 'None') {
var geometryFunction;
if (value === 'Square') {
value = 'Circle';
geometryFunction = ol.interaction.Draw.createRegularPolygon(4);
} else if (value === 'Box') {
value = 'Circle';
geometryFunction = ol.interaction.Draw.createBox();
} else if (value === 'Star') {
value = 'Circle';
geometryFunction = function(coordinates, geometry) {
if (!geometry) {
geometry = new ol.geom.Polygon(null);
}
var center = coordinates[0];
var last = coordinates[1];
var dx = center[0] - last[0];
var dy = center[1] - last[1];
var radius = Math.sqrt(dx * dx + dy * dy);
var rotation = Math.atan2(dy, dx);
var newCoordinates = [];
var numPoints = 12;
for (var i = 0; i < numPoints; ++i) {
var angle = rotation + i * 2 * Math.PI / numPoints;
var fraction = i % 2 === 0 ? 1 : 0.5;
var offsetX = radius * fraction * Math.cos(angle);
var offsetY = radius * fraction * Math.sin(angle);
newCoordinates.push([center[0] + offsetX, center[1] + offsetY]);
}
newCoordinates.push(newCoordinates[0].slice());
geometry.setCoordinates([newCoordinates]);
return geometry;
};
}
draw = new ol.interaction.Draw({
source: source,
type: /** @type {ol.geom.GeometryType} */ (value),
geometryFunction: geometryFunction
});
map.addInteraction(draw);
}
}
/**
* Handle change event.
*/
typeSelect.onchange = function() {
map.removeInteraction(draw);
addInteraction();
};
addInteraction();