Divide the draw features example into two examples
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goog.require('ol.Map');
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goog.require('ol.View');
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goog.require('ol.geom.Polygon');
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goog.require('ol.interaction.Draw');
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goog.require('ol.layer.Tile');
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goog.require('ol.layer.Vector');
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goog.require('ol.source.OSM');
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goog.require('ol.source.Vector');
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var raster = new ol.layer.Tile({
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source: new ol.source.OSM()
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});
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var source = new ol.source.Vector({wrapX: false});
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var vector = new ol.layer.Vector({
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source: source
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});
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var map = new ol.Map({
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layers: [raster, vector],
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target: 'map',
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view: new ol.View({
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center: [-11000000, 4600000],
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zoom: 4
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})
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});
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var typeSelect = document.getElementById('type');
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var draw; // global so we can remove it later
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function addInteraction() {
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var value = typeSelect.value;
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if (value !== 'None') {
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var geometryFunction;
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if (value === 'Square') {
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value = 'Circle';
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geometryFunction = ol.interaction.Draw.createRegularPolygon(4);
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} else if (value === 'Box') {
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value = 'Circle';
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geometryFunction = ol.interaction.Draw.createBox();
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} else if (value === 'Star') {
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value = 'Circle';
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geometryFunction = function(coordinates, geometry) {
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if (!geometry) {
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geometry = new ol.geom.Polygon(null);
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}
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var center = coordinates[0];
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var last = coordinates[1];
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var dx = center[0] - last[0];
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var dy = center[1] - last[1];
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var radius = Math.sqrt(dx * dx + dy * dy);
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var rotation = Math.atan2(dy, dx);
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var newCoordinates = [];
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var numPoints = 12;
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for (var i = 0; i < numPoints; ++i) {
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var angle = rotation + i * 2 * Math.PI / numPoints;
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var fraction = i % 2 === 0 ? 1 : 0.5;
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var offsetX = radius * fraction * Math.cos(angle);
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var offsetY = radius * fraction * Math.sin(angle);
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newCoordinates.push([center[0] + offsetX, center[1] + offsetY]);
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}
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newCoordinates.push(newCoordinates[0].slice());
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geometry.setCoordinates([newCoordinates]);
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return geometry;
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};
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}
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draw = new ol.interaction.Draw({
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source: source,
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type: /** @type {ol.geom.GeometryType} */ (value),
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geometryFunction: geometryFunction
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});
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map.addInteraction(draw);
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}
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}
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/**
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* Handle change event.
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*/
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typeSelect.onchange = function() {
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map.removeInteraction(draw);
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addInteraction();
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};
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addInteraction();
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