Divide the draw features example into two examples
This commit is contained in:
@@ -5,11 +5,8 @@ shortdesc: Example of using the ol.interaction.Draw interaction.
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docs: >
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Example of using the Draw interaction. Select a geometry type from the
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dropdown above to start drawing. To finish drawing, click the last
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point. To activate freehand drawing for lines and polygons, hold the `Shift`
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key. Square drawing is achieved by using Circle mode with a `geometryFunction`
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that creates a 4-sided regular polygon instead of a circle. Box drawing uses a
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custom `geometryFunction` that takes start and end point of a line with 2
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points and creates a rectangular box.
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point. To activate freehand drawing for lines, polygons, and circles, hold
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the `Shift` key.
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tags: "draw, edit, freehand, vector"
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---
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<div id="map" class="map"></div>
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@@ -20,8 +17,6 @@ tags: "draw, edit, freehand, vector"
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<option value="LineString">LineString</option>
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<option value="Polygon">Polygon</option>
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<option value="Circle">Circle</option>
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<option value="Square">Square</option>
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<option value="Box">Box</option>
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<option value="None">None</option>
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</select>
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</form>
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@@ -5,10 +5,6 @@ goog.require('ol.layer.Tile');
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goog.require('ol.layer.Vector');
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goog.require('ol.source.OSM');
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goog.require('ol.source.Vector');
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goog.require('ol.style.Circle');
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goog.require('ol.style.Fill');
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goog.require('ol.style.Stroke');
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goog.require('ol.style.Style');
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var raster = new ol.layer.Tile({
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source: new ol.source.OSM()
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@@ -17,22 +13,7 @@ var raster = new ol.layer.Tile({
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var source = new ol.source.Vector({wrapX: false});
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var vector = new ol.layer.Vector({
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source: source,
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style: new ol.style.Style({
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fill: new ol.style.Fill({
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color: 'rgba(255, 255, 255, 0.2)'
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}),
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stroke: new ol.style.Stroke({
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color: '#ffcc33',
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width: 2
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}),
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image: new ol.style.Circle({
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radius: 7,
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fill: new ol.style.Fill({
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color: '#ffcc33'
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})
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})
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})
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source: source
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});
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var map = new ol.Map({
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@@ -50,18 +31,9 @@ var draw; // global so we can remove it later
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function addInteraction() {
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var value = typeSelect.value;
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if (value !== 'None') {
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var geometryFunction;
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if (value === 'Square') {
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value = 'Circle';
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geometryFunction = ol.interaction.Draw.createRegularPolygon(4);
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} else if (value === 'Box') {
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value = 'Circle';
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geometryFunction = ol.interaction.Draw.createBox();
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}
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draw = new ol.interaction.Draw({
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source: source,
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type: /** @type {ol.geom.GeometryType} */ (value),
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geometryFunction: geometryFunction
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type: /** @type {ol.geom.GeometryType} */ (typeSelect.value)
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});
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map.addInteraction(draw);
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}
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25
examples/draw-shapes.html
Normal file
25
examples/draw-shapes.html
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@@ -0,0 +1,25 @@
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---
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layout: example.html
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title: Draw Shapes
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shortdesc: Using the ol.interaction.Draw to create regular shapes
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docs: >
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This demonstrates the use of the `geometryFunction` option for the
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`ol.interaction.Draw`. Select a shape type from the dropdown above to start
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drawing. To activate freehand drawing, hold the `Shift` key. Square drawing is
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achieved by using `type: 'Circle'` type with a `geometryFunction` that creates
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a 4-sided regular polygon instead of a circle. Box drawing uses `type: 'Circle'`
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with a `geometryFunction` that creates a box-shaped polygon instead of a
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circle. Star drawing uses a custom geometry function that coverts a circle
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into a start using the center and radius provided by the draw interaction.
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tags: "draw, edit, freehand, vector"
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---
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<div id="map" class="map"></div>
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<form class="form-inline">
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<label>Shape type </label>
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<select id="type">
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<option value="Square">Square</option>
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<option value="Box">Box</option>
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<option value="Star">Star</option>
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<option value="None">None</option>
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</select>
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</form>
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86
examples/draw-shapes.js
Normal file
86
examples/draw-shapes.js
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@@ -0,0 +1,86 @@
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goog.require('ol.Map');
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goog.require('ol.View');
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goog.require('ol.geom.Polygon');
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goog.require('ol.interaction.Draw');
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goog.require('ol.layer.Tile');
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goog.require('ol.layer.Vector');
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goog.require('ol.source.OSM');
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goog.require('ol.source.Vector');
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var raster = new ol.layer.Tile({
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source: new ol.source.OSM()
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});
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var source = new ol.source.Vector({wrapX: false});
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var vector = new ol.layer.Vector({
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source: source
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});
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var map = new ol.Map({
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layers: [raster, vector],
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target: 'map',
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view: new ol.View({
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center: [-11000000, 4600000],
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zoom: 4
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})
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});
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var typeSelect = document.getElementById('type');
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var draw; // global so we can remove it later
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function addInteraction() {
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var value = typeSelect.value;
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if (value !== 'None') {
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var geometryFunction;
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if (value === 'Square') {
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value = 'Circle';
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geometryFunction = ol.interaction.Draw.createRegularPolygon(4);
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} else if (value === 'Box') {
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value = 'Circle';
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geometryFunction = ol.interaction.Draw.createBox();
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} else if (value === 'Star') {
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value = 'Circle';
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geometryFunction = function(coordinates, geometry) {
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if (!geometry) {
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geometry = new ol.geom.Polygon(null);
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}
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var center = coordinates[0];
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var last = coordinates[1];
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var dx = center[0] - last[0];
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var dy = center[1] - last[1];
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var radius = Math.sqrt(dx * dx + dy * dy);
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var rotation = Math.atan2(dy, dx);
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var newCoordinates = [];
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var numPoints = 12;
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for (var i = 0; i < numPoints; ++i) {
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var angle = rotation + i * 2 * Math.PI / numPoints;
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var fraction = i % 2 === 0 ? 1 : 0.5;
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var offsetX = radius * fraction * Math.cos(angle);
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var offsetY = radius * fraction * Math.sin(angle);
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newCoordinates.push([center[0] + offsetX, center[1] + offsetY]);
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}
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newCoordinates.push(newCoordinates[0].slice());
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geometry.setCoordinates([newCoordinates]);
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return geometry;
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};
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}
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draw = new ol.interaction.Draw({
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source: source,
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type: /** @type {ol.geom.GeometryType} */ (value),
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geometryFunction: geometryFunction
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});
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map.addInteraction(draw);
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}
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}
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/**
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* Handle change event.
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*/
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typeSelect.onchange = function() {
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map.removeInteraction(draw);
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addInteraction();
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};
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addInteraction();
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