Reuse declutter tree for hit detection
Replaying for hit detection no longer declutters, but uses the declutter tree from the previous rendered frame.
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@@ -483,8 +483,9 @@ ol.render.canvas.Replay.prototype.setStrokeStyle_ = function(context, instructio
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/**
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* @param {ol.DeclutterGroup} declutterGroup Declutter group.
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* @param {ol.Feature|ol.render.Feature} feature Feature.
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*/
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ol.render.canvas.Replay.prototype.renderDeclutter_ = function(declutterGroup) {
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ol.render.canvas.Replay.prototype.renderDeclutter_ = function(declutterGroup, feature) {
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if (declutterGroup && declutterGroup.length > 5) {
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var groupCount = declutterGroup[4];
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if (groupCount == 1 || groupCount == declutterGroup.length - 5) {
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@@ -493,7 +494,8 @@ ol.render.canvas.Replay.prototype.renderDeclutter_ = function(declutterGroup) {
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minX: /** @type {number} */ (declutterGroup[0]),
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minY: /** @type {number} */ (declutterGroup[1]),
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maxX: /** @type {number} */ (declutterGroup[2]),
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maxY: /** @type {number} */ (declutterGroup[3])
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maxY: /** @type {number} */ (declutterGroup[3]),
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value: feature
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};
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if (!this.declutterTree.collides(box)) {
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this.declutterTree.insert(box);
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@@ -651,7 +653,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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// Remaining arguments in DRAW_IMAGE are in alphabetical order
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anchorX = /** @type {number} */ (instruction[4]);
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anchorY = /** @type {number} */ (instruction[5]);
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declutterGroup = /** @type {ol.DeclutterGroup} */ (instruction[6]);
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declutterGroup = featureCallback ? null : /** @type {ol.DeclutterGroup} */ (instruction[6]);
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var height = /** @type {number} */ (instruction[7]);
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var opacity = /** @type {number} */ (instruction[8]);
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var originX = /** @type {number} */ (instruction[9]);
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@@ -683,14 +685,14 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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backgroundFill ? /** @type {Array.<*>} */ (lastFillInstruction) : null,
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backgroundStroke ? /** @type {Array.<*>} */ (lastStrokeInstruction) : null);
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}
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this.renderDeclutter_(declutterGroup);
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this.renderDeclutter_(declutterGroup, feature);
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++i;
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break;
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case ol.render.canvas.Instruction.DRAW_CHARS:
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var begin = /** @type {number} */ (instruction[1]);
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var end = /** @type {number} */ (instruction[2]);
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var baseline = /** @type {number} */ (instruction[3]);
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declutterGroup = /** @type {ol.DeclutterGroup} */ (instruction[4]);
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declutterGroup = featureCallback ? null : /** @type {ol.DeclutterGroup} */ (instruction[4]);
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var overflow = /** @type {number} */ (instruction[5]);
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var fillKey = /** @type {string} */ (instruction[6]);
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var maxAngle = /** @type {number} */ (instruction[7]);
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@@ -741,7 +743,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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}
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}
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}
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this.renderDeclutter_(declutterGroup);
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this.renderDeclutter_(declutterGroup, feature);
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++i;
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break;
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case ol.render.canvas.Instruction.END_GEOMETRY:
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@@ -185,32 +185,20 @@ ol.render.canvas.ReplayGroup.getCircleArray_ = function(radius) {
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};
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/**
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* @param {!Object.<string, Array.<*>>} declutterReplays Declutter replays.
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* @param {CanvasRenderingContext2D} context Context.
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* @param {number} rotation Rotation.
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*/
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ol.render.canvas.ReplayGroup.replayDeclutter = function(declutterReplays, context, rotation) {
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var zs = Object.keys(declutterReplays).map(Number).sort(ol.array.numberSafeCompareFunction);
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var skippedFeatureUids = {};
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for (var z = 0, zz = zs.length; z < zz; ++z) {
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var replayData = declutterReplays[zs[z].toString()];
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for (var i = 0, ii = replayData.length; i < ii;) {
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var replay = replayData[i++];
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var transform = replayData[i++];
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replay.replay(context, transform, rotation, {});
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}
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}
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};
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ol.render.canvas.ReplayGroup.replayDeclutterHitDetection = function(
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declutterReplays, context, rotation, featureCallback, hitExtent) {
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var zs = Object.keys(declutterReplays).map(Number).sort(ol.array.numberSafeCompareFunction);
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for (var z = 0, zz = zs.length; z < zz; ++z) {
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var replayData = declutterReplays[zs[z].toString()];
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for (var i = replayData.length - 1; i >= 0;) {
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var transform = replayData[i--];
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var replay = replayData[i--];
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var result = replay.replayHitDetection(context, transform, rotation, {},
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featureCallback, hitExtent);
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if (result) {
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return result;
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}
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replay.replay(context, transform, rotation, skippedFeatureUids);
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}
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}
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};
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@@ -326,6 +314,12 @@ ol.render.canvas.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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}
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var mask = ol.render.canvas.ReplayGroup.getCircleArray_(hitTolerance);
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var declutteredFeatures;
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if (this.declutterTree_) {
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declutteredFeatures = this.declutterTree_.all().map(function(entry) {
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return entry.value;
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});
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}
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/**
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* @param {ol.Feature|ol.render.Feature} feature Feature.
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@@ -337,7 +331,10 @@ ol.render.canvas.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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for (var j = 0; j < contextSize; j++) {
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if (mask[i][j]) {
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if (imageData[(j * contextSize + i) * 4 + 3] > 0) {
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var result = callback(feature);
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var result;
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if (!declutteredFeatures || declutteredFeatures.indexOf(feature) !== -1) {
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result = callback(feature);
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}
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if (result) {
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return result;
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} else {
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@@ -350,13 +347,8 @@ ol.render.canvas.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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}
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}
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var result = this.replayHitDetection_(context, transform, rotation,
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return this.replayHitDetection_(context, transform, rotation,
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skippedFeaturesHash, hitDetectionCallback, hitExtent, declutterReplays);
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if (!result && declutterReplays) {
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result = ol.render.canvas.ReplayGroup.replayDeclutterHitDetection(
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declutterReplays, context, rotation, hitDetectionCallback, hitExtent);
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}
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return result;
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};
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