Use closest lower source resolution for render tiles
This commit is contained in:
@@ -191,7 +191,7 @@ class VectorTile extends UrlTile {
|
||||
if (sourceExtent) {
|
||||
getIntersection(extent, sourceExtent, extent);
|
||||
}
|
||||
const sourceZ = sourceTileGrid.getZForResolution(resolution/*, 1*/);
|
||||
const sourceZ = sourceTileGrid.getZForResolution(resolution, 1);
|
||||
const minZoom = sourceTileGrid.getMinZoom();
|
||||
|
||||
let loadedZ = sourceZ + 1;
|
||||
|
||||
Reference in New Issue
Block a user