Only compute the viewState focus when it's needed
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@@ -1208,15 +1208,18 @@ PluggableMap.prototype.renderFrame_ = function(time) {
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layerStates[getUid(layerStatesArray[i].layer)] = layerStatesArray[i];
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layerStates[getUid(layerStatesArray[i].layer)] = layerStatesArray[i];
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}
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}
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viewState = view.getState();
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viewState = view.getState();
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const center = viewState.center;
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let focus = this.focus_;
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const pixelResolution = viewState.resolution / this.pixelRatio_;
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if (!focus) {
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center[0] = Math.round(center[0] / pixelResolution) * pixelResolution;
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focus = viewState.center;
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center[1] = Math.round(center[1] / pixelResolution) * pixelResolution;
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const pixelResolution = viewState.resolution / this.pixelRatio_;
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focus[0] = Math.round(focus[0] / pixelResolution) * pixelResolution;
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focus[1] = Math.round(focus[1] / pixelResolution) * pixelResolution;
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}
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frameState = /** @type {olx.FrameState} */ ({
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frameState = /** @type {olx.FrameState} */ ({
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animate: false,
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animate: false,
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coordinateToPixelTransform: this.coordinateToPixelTransform_,
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coordinateToPixelTransform: this.coordinateToPixelTransform_,
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extent: extent,
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extent: extent,
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focus: !this.focus_ ? center : this.focus_,
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focus: focus,
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index: this.frameIndex_++,
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index: this.frameIndex_++,
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layerStates: layerStates,
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layerStates: layerStates,
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layerStatesArray: layerStatesArray,
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layerStatesArray: layerStatesArray,
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