Move proj files so they are named like their provides
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
/**
|
||||
* The ol.proj namespace stores:
|
||||
* * a list of {@link ol.proj.Projection}
|
||||
* objects, one for each projection supported by the application
|
||||
* * a list of transform functions needed to convert coordinates in one projection
|
||||
* into another.
|
||||
*
|
||||
* The static functions are the methods used to maintain these.
|
||||
* Each transform function can handle not only simple coordinate pairs, but also
|
||||
* large arrays of coordinates such as vector geometries.
|
||||
*
|
||||
* When loaded, the library adds projection objects for EPSG:4326 (WGS84
|
||||
* geographic coordinates) and EPSG:3857 (Web or Spherical Mercator, as used
|
||||
* for example by Bing Maps or OpenStreetMap), together with the relevant
|
||||
* transform functions.
|
||||
*
|
||||
* Additional transforms may be added by using the {@link http://proj4js.org/}
|
||||
* library (version 2.2 or later). You can use the full build supplied by
|
||||
* Proj4js, or create a custom build to support those projections you need; see
|
||||
* the Proj4js website for how to do this. You also need the Proj4js definitions
|
||||
* for the required projections. These definitions can be obtained from
|
||||
* {@link http://epsg.io/}, and are a JS function, so can be loaded in a script
|
||||
* tag (as in the examples) or pasted into your application.
|
||||
* The first time there is a request for a projection, either with a
|
||||
* {@link ol.proj.projectionLike} or directly with {@link ol.proj.get}, the
|
||||
* code will check if the Proj4js library and the necessary definition are
|
||||
* loaded; if so, it will register the appropriate {@link ol.proj.Projection}
|
||||
* object and add transform functions between the new projection and all the
|
||||
* existing ones. See examples/wms-image-custom-proj for an example of this.
|
||||
* Because the check for presence of the Proj4js library and the definition only
|
||||
* takes place on the first request for them, this means they can be loaded
|
||||
* dynamically as needed; for example, with user-supplied data where you don't
|
||||
* know in advance what projections are needed, you can initially load minimal
|
||||
* support and then load whichever are requested.
|
||||
*
|
||||
* Note that Proj4js does not support projection extents. If you want to add
|
||||
* one for creating default tile grids, you can add it after the Projection
|
||||
* object has been created with `setExtent`, for example,
|
||||
* `ol.proj.get('EPSG:1234').setExtent(extent)`.
|
||||
*
|
||||
* In addition to Proj4js support, any transform functions can be added with
|
||||
* {@link ol.proj.addCoordinateTransforms}. To use this, you must first create
|
||||
* a {@link ol.proj.Projection} object for the new projection and add it with
|
||||
* {@link ol.proj.addProjection}. You can then add the forward and inverse
|
||||
* functions with {@link ol.proj.addCoordinateTransforms}. See
|
||||
* examples/wms-custom-proj for an example of this.
|
||||
*
|
||||
* Note that if no transforms are needed and you only need to define the
|
||||
* projection, just add a {@link ol.proj.Projection} with
|
||||
* {@link ol.proj.addProjection}. See examples/wms-no-proj for an example of
|
||||
* this.
|
||||
*
|
||||
* @namespace ol.proj
|
||||
*/
|
||||
Reference in New Issue
Block a user