Provide layer states array in frame state
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@@ -441,27 +441,26 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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this.textureCache_.set((-frameState.index).toString(), null);
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++this.textureCacheFrameMarkerCount_;
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/** @type {Array.<ol.layer.Layer>} */
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var layersToDraw = [];
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var layersArray = frameState.layersArray;
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/** @type {Array.<ol.layer.LayerState>} */
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var layerStatesToDraw = [];
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var layerStatesArray = frameState.layerStatesArray;
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var viewResolution = frameState.view2DState.resolution;
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var i, ii, layer, layerRenderer, layerState;
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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layer = layersArray[i];
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layerState = frameState.layerStates[goog.getUid(layer)];
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var i, ii, layerState;
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for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
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layerState = layerStatesArray[i];
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if (layerState.visible &&
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layerState.sourceState == ol.source.State.READY &&
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viewResolution < layerState.maxResolution &&
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viewResolution >= layerState.minResolution) {
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layersToDraw.push(layer);
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layerStatesToDraw.push(layerState);
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}
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}
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for (i = 0, ii = layersToDraw.length; i < ii; ++i) {
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layer = layersToDraw[i];
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layerRenderer = this.getLayerRenderer(layer);
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var layerRenderer;
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for (i = 0, ii = layerStatesToDraw.length; i < ii; ++i) {
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layerState = layerStatesToDraw[i];
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layerRenderer = this.getLayerRenderer(layerState.layer);
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goog.asserts.assertInstanceof(layerRenderer, ol.renderer.webgl.Layer);
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layerState = frameState.layerStates[goog.getUid(layer)];
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layerRenderer.prepareFrame(frameState, layerState);
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}
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@@ -481,10 +480,9 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, frameState);
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for (i = 0, ii = layersToDraw.length; i < ii; ++i) {
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layer = layersToDraw[i];
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layerState = frameState.layerStates[goog.getUid(layer)];
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layerRenderer = this.getLayerRenderer(layer);
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for (i = 0, ii = layerStatesToDraw.length; i < ii; ++i) {
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layerState = layerStatesToDraw[i];
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layerRenderer = this.getLayerRenderer(layerState.layer);
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goog.asserts.assertInstanceof(layerRenderer, ol.renderer.webgl.Layer);
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layerRenderer.composeFrame(frameState, layerState, context);
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}
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