Use getMetersPer unit method
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@@ -332,9 +332,12 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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// lazy tile grid creation
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if (idle) {
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// avoid rendering issues for very high zoom levels
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var gridResolution = Math.max(resolution,
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ol.renderer.canvas.MIN_RESOLUTION /
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ol.METERS_PER_UNIT[projection.getUnits()]);
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var minResolution = ol.renderer.canvas.MIN_RESOLUTION;
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var metersPerUnit = projection.getMetersPerUnit();
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if (metersPerUnit) {
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minResolution = minResolution / metersPerUnit;
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}
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var gridResolution = Math.max(resolution, minResolution);
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if (gridResolution !== this.renderedResolution_) {
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tileGrid = new ol.tilegrid.TileGrid({
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origin: [0, 0],
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