Only clamp to source projection extent
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@@ -71,14 +71,7 @@ import {
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clear as clearTransformFuncs,
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get as getTransformFunc,
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} from './proj/transforms.js';
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import {
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applyTransform,
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getBottomLeft,
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getBottomRight,
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getTopLeft,
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getTopRight,
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getWidth,
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} from './extent.js';
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import {applyTransform, getWidth} from './extent.js';
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import {clamp, modulo} from './math.js';
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import {getDistance} from './sphere.js';
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import {getWorldsAway} from './coordinate.js';
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@@ -636,56 +629,35 @@ export function fromUserExtent(extent, destProjection) {
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/**
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* Creates a safe coordinate transform function from a coordinate transform function.
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* "Safe" means that it can handle wrapping of x-coordinates for global projections,
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* and that coordinates exceeding the projection validity extent's range will be
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* and that coordinates exceeding the source projection validity extent's range will be
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* clamped to the validity range.
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* @param {Projection} sourceProj Source projection.
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* @param {Projection} destProj Destination projection.
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* @param {function(import("./coordinate.js").Coordinate): import("./coordinate.js").Coordinate} forward Transform function (source to destiation).
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* @param {function(import("./coordinate.js").Coordinate): import("./coordinate.js").Coordinate} inverse Transform function (destiation to source).
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* @param {function(import("./coordinate.js").Coordinate): import("./coordinate.js").Coordinate} transform Transform function (source to destiation).
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* @return {function(import("./coordinate.js").Coordinate): import("./coordinate.js").Coordinate} Safe transform function (source to destiation).
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*/
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export function createSafeCoordinateTransform(
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sourceProj,
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destProj,
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forward,
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inverse
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) {
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export function createSafeCoordinateTransform(sourceProj, destProj, transform) {
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return function (coord) {
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let x, y, worldsAway;
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let sourceX = coord[0];
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let sourceY = coord[1];
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let transformed, worldsAway;
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if (sourceProj.canWrapX()) {
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const sourceExtent = sourceProj.getExtent();
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const sourceExtentWidth = getWidth(sourceExtent);
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worldsAway = getWorldsAway(coord, sourceProj, sourceExtentWidth);
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if (worldsAway) {
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// Move x to the real world
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x = coord[0] - worldsAway * sourceExtentWidth;
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}
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}
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let transformed = forward(x === undefined ? coord : [x, coord[1]]);
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const destExtent = destProj.getExtent();
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if (!isFinite(transformed[0]) || !isFinite(transformed[1])) {
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// Try to recover from out-of-bounds transform
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if (destExtent) {
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const corner1 = inverse(getBottomLeft(destExtent));
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const corner2 = inverse(getBottomRight(destExtent));
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const corner3 = inverse(getTopLeft(destExtent));
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const corner4 = inverse(getTopRight(destExtent));
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const minX = Math.min(corner1[0], corner2[0], corner3[0], corner4[0]);
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const maxX = Math.max(corner1[0], corner2[0], corner3[0], corner4[0]);
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const minY = Math.min(corner1[1], corner2[1], corner3[1], corner4[1]);
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const maxY = Math.max(corner1[1], corner2[1], corner3[1], corner4[1]);
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if (isFinite(minX) && isFinite(maxX)) {
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x = clamp(x == undefined ? coord[1] : x, minX, maxX);
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}
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if (isFinite(minY) && isFinite(maxY)) {
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y = clamp(coord[1], minY, maxY);
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}
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transformed = forward([x, y]);
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sourceX = sourceX - worldsAway * sourceExtentWidth;
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}
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sourceX = clamp(sourceX, sourceExtent[0], sourceExtent[2]);
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sourceY = clamp(sourceY, sourceExtent[1], sourceExtent[3]);
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transformed = transform([sourceX, sourceY]);
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} else {
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transformed = transform(coord);
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}
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if (worldsAway && destProj.canWrapX()) {
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// Move transformed coordinate back to the offset world
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transformed[0] += worldsAway * getWidth(destExtent);
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transformed[0] += worldsAway * getWidth(destProj.getExtent());
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}
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return transformed;
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};
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@@ -61,18 +61,8 @@ export function register(proj4) {
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addCoordinateTransforms(
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proj1,
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proj2,
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createSafeCoordinateTransform(
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proj1,
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proj2,
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transform.forward,
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transform.inverse
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),
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createSafeCoordinateTransform(
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proj2,
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proj1,
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transform.inverse,
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transform.forward
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)
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createSafeCoordinateTransform(proj1, proj2, transform.forward),
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createSafeCoordinateTransform(proj2, proj1, transform.inverse)
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);
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}
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}
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