Don't redraw already rendered tiles
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@@ -1,4 +1,3 @@
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// FIXME don't redraw tiles if not needed
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// FIXME find correct globalCompositeOperation
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// FIXME optimize :-)
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@@ -51,6 +50,12 @@ ol.renderer.canvas.TileLayer = function(mapRenderer, tileLayer) {
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*/
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this.transform_ = goog.vec.Mat4.createNumber();
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/**
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* @private
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* @type {Array.<ol.Tile|undefined>}
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*/
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this.renderedTiles_ = null;
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};
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goog.inherits(ol.renderer.canvas.TileLayer, ol.renderer.canvas.Layer);
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@@ -96,10 +101,11 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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var tileResolution = tileGrid.getResolution(z);
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var tileRange = tileGrid.getTileRangeForExtentAndResolution(
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frameState.extent, tileResolution);
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var tileRangeWidth = tileRange.getWidth();
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var tileRangeHeight = tileRange.getHeight();
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var canvasSize = new ol.Size(
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tileSize.width * tileRange.getWidth(),
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tileSize.height * tileRange.getHeight());
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tileSize.width * tileRangeWidth, tileSize.height * tileRangeHeight);
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var canvas, context;
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if (goog.isNull(this.canvas_)) {
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@@ -111,6 +117,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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this.canvas_ = canvas;
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this.canvasSize_ = canvasSize;
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this.context_ = context;
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this.renderedTiles_ = new Array(tileRangeWidth * tileRangeHeight);
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} else {
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canvas = this.canvas_;
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context = this.context_;
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@@ -118,11 +125,10 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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canvas.width = canvasSize.width;
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canvas.height = canvasSize.height;
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this.canvasSize_ = canvasSize;
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this.renderedTiles_ = new Array(tileRangeWidth * tileRangeHeight);
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}
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}
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context.clearRect(0, 0, canvasSize.width, canvasSize.height);
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/**
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* @type {Object.<number, Object.<string, ol.Tile>>}
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*/
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@@ -169,9 +175,12 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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/** @type {Array.<number>} */
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var zs = goog.array.map(goog.object.getKeys(tilesToDrawByZ), Number);
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goog.array.sort(zs);
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var opaque = tileSource.getOpaque();
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var origin = tileGrid.getTileCoordExtent(
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new ol.TileCoord(z, tileRange.minX, tileRange.maxY)).getTopLeft();
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var currentZ, i, scale, tileCoordKey, tileExtent, tilesToDraw;
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var currentZ, i, index, scale, tileCoordKey, tileExtent, tilesToDraw;
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var ix, iy, interimTileExtent, interimTileRange, maxX, maxY, minX, minY;
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var height, width;
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for (i = 0; i < zs.length; ++i) {
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currentZ = zs[i];
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tileSize = tileGrid.getTileSize(currentZ);
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@@ -179,22 +188,44 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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if (currentZ == z) {
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for (tileCoordKey in tilesToDraw) {
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tile = tilesToDraw[tileCoordKey];
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context.drawImage(
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tile.getImage(),
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tileSize.width * (tile.tileCoord.x - tileRange.minX),
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tileSize.height * (tileRange.maxY - tile.tileCoord.y));
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tileCoord = tile.tileCoord;
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index = (tileCoord.y - tileRange.minY) * tileRangeWidth +
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(tileCoord.x - tileRange.minX);
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if (this.renderedTiles_[index] != tile) {
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x = tileSize.width * (tile.tileCoord.x - tileRange.minX);
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y = tileSize.height * (tileRange.maxY - tile.tileCoord.y);
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if (!opaque) {
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context.clearRect(x, y, tileSize.width, tileSize.height);
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}
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context.drawImage(tile.getImage(), x, y);
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this.renderedTiles_[index] = tile;
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}
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}
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} else {
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scale = tileGrid.getResolution(currentZ) / tileResolution;
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for (tileCoordKey in tilesToDraw) {
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tile = tilesToDraw[tileCoordKey];
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord);
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context.drawImage(
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tile.getImage(),
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(tileExtent.minX - origin.x) / tileResolution,
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(origin.y - tileExtent.maxY) / tileResolution,
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scale * tileSize.width,
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scale * tileSize.height);
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x = (tileExtent.minX - origin.x) / tileResolution;
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y = (origin.y - tileExtent.maxY) / tileResolution;
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width = scale * tileSize.width;
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height = scale * tileSize.height;
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if (!opaque) {
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context.clearRect(x, y, width, height);
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}
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context.drawImage(tile.getImage(), x, y, width, height);
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interimTileRange =
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tileGrid.getTileRangeForExtentAndZ(tileExtent, z);
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minX = Math.max(interimTileRange.minX, tileRange.minX);
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maxX = Math.min(interimTileRange.maxX, tileRange.maxX);
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minY = Math.max(interimTileRange.minY, tileRange.minY);
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maxY = Math.min(interimTileRange.maxY, tileRange.maxY);
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for (ix = minX; ix <= maxX; ++ix) {
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for (iy = minY; iy <= maxY; ++iy) {
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this.renderedTiles_[(iy - tileRange.minY) * tileRangeWidth +
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(ix - tileRange.minX)] = undefined;
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}
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}
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}
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}
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}
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