Use Infinity rather than undefined to drop tiles
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@@ -455,17 +455,17 @@ ol.Map.prototype.getOverlayContainer = function() {
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* @param {ol.Tile} tile Tile.
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* @param {string} tileSourceKey Tile source key.
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* @param {ol.Coordinate} tileCenter Tile center.
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* @return {number|undefined} Tile priority.
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* @return {number} Tile priority.
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*/
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ol.Map.prototype.getTilePriority = function(tile, tileSourceKey, tileCenter) {
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var frameState = this.frameState_;
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if (goog.isNull(frameState) || !(tileSourceKey in frameState.wantedTiles)) {
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return undefined;
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return ol.TileQueue.DROP;
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}
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var zKey = tile.tileCoord.z.toString();
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if (!(zKey in frameState.wantedTiles[tileSourceKey]) ||
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!frameState.wantedTiles[tileSourceKey][zKey].contains(tile.tileCoord)) {
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return undefined;
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return ol.TileQueue.DROP;
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}
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var center = frameState.view2DState.center;
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var deltaX = tileCenter.x - center.x;
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