Better canvas sizing handling (canvas and webgl)
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@@ -60,6 +60,8 @@ ol.renderer.webgl.Map = function(container, map) {
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*/
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this.canvas_ = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement(goog.dom.TagName.CANVAS));
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this.canvas_.style.width = '100%';
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this.canvas_.style.height = '100%';
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this.canvas_.className = ol.css.CLASS_UNSELECTABLE;
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goog.dom.insertChildAt(container, this.canvas_, 0);
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@@ -412,7 +414,7 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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gl.clearColor(0, 0, 0, 0);
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gl.clear(goog.webgl.COLOR_BUFFER_BIT);
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gl.enable(goog.webgl.BLEND);
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gl.viewport(0, 0, size[0], size[1]);
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gl.viewport(0, 0, this.canvas_.width, this.canvas_.height);
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this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, frameState);
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