Implement preRender and postRender methods for WebGLLayerRenderer

This is required so that Renderers like WebGLPointsLayerRenderer can fire prerender and postrender events.
Problem described in [issue 11463](https://github.com/openlayers/openlayers/issues/11463).
This commit is contained in:
Langbein, Michael
2020-08-30 13:17:16 +02:00
parent 17a5015750
commit a70ce2ca06
3 changed files with 37 additions and 1 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ class RenderEvent extends Event {
/**
* Transform from CSS pixels (relative to the top-left corner of the map viewport)
* to rendered pixels on this event's `context`.
* to rendered pixels on this event's `context`. Only available when a Canvas renderer is used, null otherwise.
* @type {import("../transform.js").Transform|undefined}
* @api
*/