Implement preRender and postRender methods for WebGLLayerRenderer
This is required so that Renderers like WebGLPointsLayerRenderer can fire prerender and postrender events. Problem described in [issue 11463](https://github.com/openlayers/openlayers/issues/11463).
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@@ -17,7 +17,7 @@ class RenderEvent extends Event {
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/**
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* Transform from CSS pixels (relative to the top-left corner of the map viewport)
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* to rendered pixels on this event's `context`.
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* to rendered pixels on this event's `context`. Only available when a Canvas renderer is used, null otherwise.
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* @type {import("../transform.js").Transform|undefined}
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* @api
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*/
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