View / add a resolveConstraints method to end interactions
This will help making sure that the view will come back to a "rested" state once the interactions are over. Interactions no longer need to handle the animation back to a rested state, they simply call `endInteraction` with the desired duration and direction.
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@@ -131,11 +131,7 @@ class PinchRotate extends PointerInteraction {
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if (this.targetPointers.length < 2) {
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const map = mapBrowserEvent.map;
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const view = map.getView();
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view.endInteraction();
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if (this.rotating_) {
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const rotation = view.getRotation();
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rotate(view, rotation, this.anchor_, this.duration_);
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}
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view.endInteraction(this.duration_);
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return false;
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} else {
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return true;
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