View / add a resolveConstraints method to end interactions
This will help making sure that the view will come back to a "rested" state once the interactions are over. Interactions no longer need to handle the animation back to a rested state, they simply call `endInteraction` with the desired duration and direction.
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@@ -113,10 +113,8 @@ class DragRotateAndZoom extends PointerInteraction {
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const map = mapBrowserEvent.map;
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const view = map.getView();
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view.endInteraction();
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const direction = this.lastScaleDelta_ - 1;
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rotate(view, view.getRotation());
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zoom(view, view.getResolution(), undefined, this.duration_, direction);
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view.endInteraction(this.duration_, direction);
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this.lastScaleDelta_ = 0;
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return false;
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}
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