View / add a resolveConstraints method to end interactions

This will help making sure that the view will come back to a "rested" state
once the interactions are over.

Interactions no longer need to handle the animation back to a rested state,
they simply call `endInteraction` with the desired duration and direction.
This commit is contained in:
Olivier Guyot
2019-01-14 17:10:55 +01:00
parent 1c5fd62e43
commit a6f65df8c4
8 changed files with 81 additions and 80 deletions

View File

@@ -21,6 +21,8 @@ import {clamp, modulo} from './math.js';
import {assign} from './obj.js';
import {createProjection, METERS_PER_UNIT} from './proj.js';
import Units from './proj/Units.js';
import {equals} from './coordinate';
import {easeOut} from './easing';
/**
@@ -651,9 +653,10 @@ class View extends BaseObject {
/**
* @private
* @param {number|undefined} opt_rotation
* @return {import("./size.js").Size} Viewport size or `[100, 100]` when no viewport is found.
*/
getSizeFromViewport_() {
getSizeFromViewport_(opt_rotation) {
const size = [100, 100];
const selector = '.ol-viewport[data-view="' + getUid(this) + '"]';
const element = document.querySelector(selector);
@@ -662,6 +665,10 @@ class View extends BaseObject {
size[0] = parseInt(metrics.width, 10);
size[1] = parseInt(metrics.height, 10);
}
if (opt_rotation) {
size[0] = Math.abs(size[0] * Math.cos(opt_rotation)) + Math.abs(size[1] * Math.sin(opt_rotation));
size[1] = Math.abs(size[0] * Math.sin(opt_rotation)) + Math.abs(size[1] * Math.cos(opt_rotation));
}
return size;
}
@@ -1164,18 +1171,10 @@ class View extends BaseObject {
const isMoving = this.getAnimating() || this.getInteracting() || opt_forceMoving;
// compute rotation
const newRotation = this.constraints_.rotation(this.targetRotation_, 0, isMoving);
// compute viewport size with rotation
const size = this.getSizeFromViewport_();
const rotation = this.getRotation() || 0;
const rotatedSize = [
Math.abs(size[0] * Math.cos(rotation)) + Math.abs(size[1] * Math.sin(rotation)),
Math.abs(size[0] * Math.sin(rotation)) + Math.abs(size[1] * Math.cos(rotation))
];
const newResolution = this.constraints_.resolution(this.targetResolution_, 0, rotatedSize, isMoving);
const newCenter = this.constraints_.center(this.targetCenter_, newResolution, rotatedSize, isMoving);
const newRotation = this.constraints_.rotation(this.targetRotation_, isMoving);
const size = this.getSizeFromViewport_(newRotation);
const newResolution = this.constraints_.resolution(this.targetResolution_, 0, size, isMoving);
const newCenter = this.constraints_.center(this.targetCenter_, newResolution, size, isMoving);
this.set(ViewProperty.ROTATION, newRotation);
this.set(ViewProperty.RESOLUTION, newResolution);
@@ -1186,6 +1185,41 @@ class View extends BaseObject {
}
}
/**
* If any constraints need to be applied, an animation will be triggered.
* This is typically done on interaction end.
* @param {number=} opt_duration The animation duration in ms.
* @param {number=} opt_resolutionDirection Which direction to zoom.
* @observable
* @private
*/
resolveConstraints_(opt_duration, opt_resolutionDirection) {
const duration = opt_duration || 250;
const direction = opt_resolutionDirection || 0;
const newRotation = this.constraints_.rotation(this.targetRotation_);
const size = this.getSizeFromViewport_(newRotation);
const newResolution = this.constraints_.resolution(this.targetResolution_, direction, size);
const newCenter = this.constraints_.center(this.targetCenter_, newResolution, size);
if (this.getResolution() !== newResolution ||
this.getRotation() !== newRotation ||
!equals(this.getCenter(), newCenter)) {
if (this.getAnimating()) {
this.cancelAnimations();
}
this.animate({
rotation: newRotation,
center: newCenter,
resolution: newResolution,
duration: duration,
easing: easeOut
});
}
}
/**
* Notify the View that an interaction has started.
* @api
@@ -1196,10 +1230,14 @@ class View extends BaseObject {
/**
* Notify the View that an interaction has ended.
* @param {number=} opt_duration Animation duration in ms.
* @param {number=} opt_resolutionDirection Which direction to zoom.
* @api
*/
endInteraction() {
endInteraction(opt_duration, opt_resolutionDirection) {
this.setHint(ViewHint.INTERACTING, -1);
this.resolveConstraints_(opt_duration, opt_resolutionDirection);
}
/**
@@ -1227,14 +1265,9 @@ class View extends BaseObject {
*/
getValidResolution(targetResolution, opt_direction) {
const direction = opt_direction || 0;
const size = this.getSizeFromViewport_();
const rotation = this.getRotation() || 0;
const rotatedSize = [
Math.abs(size[0] * Math.cos(rotation)) + Math.abs(size[1] * Math.sin(rotation)),
Math.abs(size[0] * Math.sin(rotation)) + Math.abs(size[1] * Math.cos(rotation))
];
const size = this.getSizeFromViewport_(this.getRotation());
return(this.constraints_.resolution(targetResolution, direction, rotatedSize));
return(this.constraints_.resolution(targetResolution, direction, size));
}
}