Switch map and layer constructor in tests
The webgl tests do not run currently (which is why these have not been failing).
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@@ -5,8 +5,10 @@ import MultiPolygon from '../../../../src/ol/geom/MultiPolygon.js';
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import Point from '../../../../src/ol/geom/Point.js';
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import Polygon from '../../../../src/ol/geom/Polygon.js';
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import Map from '../../../../src/ol/Map.js';
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import WebGLMap from '../../../../src/ol/WebGLMap.js';
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import View from '../../../../src/ol/View.js';
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import VectorLayer from '../../../../src/ol/layer/Vector.js';
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import WebGLVectorLayer from '../../../../src/ol/layer/Vector.js';
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import VectorSource from '../../../../src/ol/source/Vector.js';
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import Text from '../../../../src/ol/style/Text.js';
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import Fill from '../../../../src/ol/style/Fill.js';
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@@ -18,16 +20,18 @@ describe('ol.rendering.style.Text', function() {
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let map, vectorSource;
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function createMap(renderer, opt_pixelRatio) {
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const MapConstructor = renderer === 'webgl' ? WebGLMap : Map;
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const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer;
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const pixelRatio = opt_pixelRatio || 1;
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vectorSource = new VectorSource();
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const vectorLayer = new VectorLayer({
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const vectorLayer = new LayerConstructor({
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source: vectorSource
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});
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map = new Map({
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map = new MapConstructor({
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pixelRatio: pixelRatio,
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target: createMapDiv(200 / pixelRatio, 200 / pixelRatio),
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renderer: renderer,
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layers: [vectorLayer],
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view: new View({
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projection: 'EPSG:4326',
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