Switch map and layer constructor in tests
The webgl tests do not run currently (which is why these have not been failing).
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@@ -1,8 +1,10 @@
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import Feature from '../../../src/ol/Feature.js';
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import Point from '../../../src/ol/geom/Point.js';
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import Map from '../../../src/ol/Map.js';
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import WebGLMap from '../../../src/ol/WebGLMap.js';
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import View from '../../../src/ol/View.js';
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import VectorLayer from '../../../src/ol/layer/Vector.js';
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import WebGLVectorLayer from '../../../src/ol/layer/WebGLVector.js';
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import VectorSource from '../../../src/ol/source/Vector.js';
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@@ -10,7 +12,10 @@ describe('ol.rendering.Map', function() {
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let map;
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function createMap(renderer) {
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const vectorLayer = new VectorLayer({
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const MapConstructor = renderer === 'webgl' ? WebGLMap : Map;
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const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer;
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const vectorLayer = new LayerConstructor({
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source: new VectorSource({
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features: [new Feature({
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geometry: new Point([0, 0])
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@@ -18,10 +23,9 @@ describe('ol.rendering.Map', function() {
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})
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});
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map = new Map({
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map = new MapConstructor({
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pixelRatio: 1,
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target: createMapDiv(50, 50),
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renderer: renderer,
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layers: [vectorLayer],
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view: new View({
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projection: 'EPSG:4326',
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