Webgl points layer / added callbacks for attributes
Now opacity, rotateWithView and tex coords can be set with callbacks per feature.
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@@ -61,10 +61,18 @@ const FRAGMENT_SHADER = `
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/**
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* @typedef {Object} Options
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* @property {function(import("../../Feature").default):number} [sizeCallback] Will be called on every feature in the
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* source to compute the size of the quad on screen (in pixels). This only done on source change.
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* source to compute the size of the quad on screen (in pixels). This is only done on source change.
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* @property {function(import("../../Feature").default, number):number} [coordCallback] Will be called on every feature in the
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* source to compute the coordinate of the quad center on screen (in pixels). This only done on source change.
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* source to compute the coordinate of the quad center on screen (in pixels). This is only done on source change.
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* The second argument is 0 for `x` component and 1 for `y`.
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* @property {function(import("../../Feature").default, number):number} [texCoordCallback] Will be called on every feature in the
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* source to compute the texture coordinates of each corner of the quad. This is only done on source change.
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* The second argument is 0 for `u0` component, 1 or `v0`, 2 for `u1`, and 3 for `v1`.
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* @property {function(import("../../Feature").default):number} [opacityCallback] Will be called on every feature in the
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* source to compute the opacity of the quad on screen (from 0 to 1). This is only done on source change.
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* @property {function(import("../../Feature").default):boolean} [rotateWithViewCallback] Will be called on every feature in the
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* source to compute whether the quad on screen must stay upwards (`false`) or follow the view rotation (`true`).
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* This is only done on source change.
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* @property {string} [vertexShader] Vertex shader source
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* @property {string} [fragmentShader] Fragment shader source
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* @property {Object.<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process steps
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@@ -164,13 +172,22 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
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this.helper_.useProgram(this.program_);
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this.sizeCallback_ = options.sizeCallback || function(feature) {
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this.sizeCallback_ = options.sizeCallback || function() {
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return 1;
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};
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this.coordCallback_ = options.coordCallback || function(feature, index) {
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const geom = /** @type {import("../../geom/Point").default} */ (feature.getGeometry());
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return geom.getCoordinates()[index];
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};
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this.opacityCallback_ = options.opacityCallback || function() {
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return 1;
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};
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this.texCoordCallback_ = options.texCoordCallback || function(feature, index) {
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return index < 2 ? 0 : 1;
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};
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this.rotateWithViewCallback_ = options.rotateWithViewCallback || function() {
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return false;
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};
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}
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/**
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@@ -214,15 +231,21 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
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}
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const x = this.coordCallback_(feature, 0);
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const y = this.coordCallback_(feature, 1);
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const u0 = this.texCoordCallback_(feature, 0);
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const v0 = this.texCoordCallback_(feature, 1);
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const u1 = this.texCoordCallback_(feature, 2);
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const v1 = this.texCoordCallback_(feature, 3);
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const size = this.sizeCallback_(feature);
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const opacity = this.opacityCallback_(feature);
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const rotateWithView = this.rotateWithViewCallback_(feature) ? 1 : 0;
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const stride = 8;
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const baseIndex = this.verticesBuffer_.getArray().length / stride;
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this.verticesBuffer_.getArray().push(
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x, y, -size / 2, -size / 2, 0, 0, 1, 1,
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x, y, +size / 2, -size / 2, 1, 0, 1, 1,
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x, y, +size / 2, +size / 2, 1, 1, 1, 1,
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x, y, -size / 2, +size / 2, 0, 1, 1, 1
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x, y, -size / 2, -size / 2, u0, v0, opacity, rotateWithView,
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x, y, +size / 2, -size / 2, u1, v0, opacity, rotateWithView,
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x, y, +size / 2, +size / 2, u1, v1, opacity, rotateWithView,
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x, y, -size / 2, +size / 2, u0, v1, opacity, rotateWithView
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);
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this.indicesBuffer_.getArray().push(
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baseIndex, baseIndex + 1, baseIndex + 3,
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