Add renderBuffer option for ol.source.ImageVector
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@@ -4970,6 +4970,7 @@ olx.source.ImageCanvasOptions.prototype.state;
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* logo: (string|olx.LogoOptions|undefined),
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* logo: (string|olx.LogoOptions|undefined),
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* projection: ol.ProjectionLike,
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* projection: ol.ProjectionLike,
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* ratio: (number|undefined),
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* ratio: (number|undefined),
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* renderBuffer: (number|undefined),
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* resolutions: (Array.<number>|undefined),
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* resolutions: (Array.<number>|undefined),
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* source: ol.source.Vector,
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* source: ol.source.Vector,
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* style: (ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined)}}
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* style: (ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined)}}
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@@ -5011,6 +5012,17 @@ olx.source.ImageVectorOptions.prototype.projection;
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olx.source.ImageVectorOptions.prototype.ratio;
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olx.source.ImageVectorOptions.prototype.ratio;
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/**
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* The buffer around the viewport extent used by the renderer when getting
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* features from the vector source for the rendering or hit-detection.
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* Recommended value: the size of the largest symbol, line width or label.
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* Default is 100 pixels.
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* @type {number|undefined}
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* @api
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*/
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olx.source.ImageVectorOptions.prototype.renderBuffer;
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/**
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/**
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* Resolutions. If specified, new canvases will be created for these resolutions
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* Resolutions. If specified, new canvases will be created for these resolutions
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* only.
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* only.
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@@ -56,6 +56,12 @@ ol.source.ImageVector = function(options) {
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*/
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*/
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this.canvasSize_ = [0, 0];
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this.canvasSize_ = [0, 0];
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/**
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* @private
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* @type {number}
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*/
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this.renderBuffer_ = options.renderBuffer == undefined ? 100 : options.renderBuffer;
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/**
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/**
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* @private
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* @private
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* @type {ol.render.canvas.ReplayGroup}
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* @type {ol.render.canvas.ReplayGroup}
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@@ -108,7 +114,7 @@ ol.source.ImageVector.prototype.canvasFunctionInternal_ = function(extent, resol
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var replayGroup = new ol.render.canvas.ReplayGroup(
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var replayGroup = new ol.render.canvas.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
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ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
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resolution);
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resolution, this.renderBuffer_);
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this.source_.loadFeatures(extent, resolution, projection);
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this.source_.loadFeatures(extent, resolution, projection);
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