Always go through source tile change logic
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@@ -200,74 +200,78 @@ class VectorTile extends UrlTile {
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const minZoom = sourceTileGrid.getMinZoom();
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const previousSourceTiles = this.sourceTilesByTileKey_[tile.getKey()];
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let sourceTiles, covered, empty, loadedZ;
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if (previousSourceTiles && previousSourceTiles.length > 0 && previousSourceTiles[0].tileCoord[0] === sourceZ) {
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return previousSourceTiles;
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}
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const sourceTiles = [];
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let loadedZ = sourceZ + 1;
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let covered, empty;
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do {
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--loadedZ;
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sourceTiles = previousSourceTiles;
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covered = true;
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empty = true;
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sourceTileGrid.forEachTileCoord(extent, loadedZ, function(sourceTileCoord) {
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const coordKey = getKey(sourceTileCoord);
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let sourceTile;
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if (coordKey in this.sourceTileByCoordKey_) {
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sourceTile = this.sourceTileByCoordKey_[coordKey];
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const state = sourceTile.getState();
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if (state === TileState.LOADED || state === TileState.ERROR || state === TileState.EMPTY) {
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empty = empty && state === TileState.EMPTY;
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sourceTiles.push(sourceTile);
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empty = false;
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loadedZ = sourceZ;
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} else {
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sourceTiles = [];
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loadedZ = sourceZ + 1;
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do {
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--loadedZ;
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covered = true;
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empty = true;
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sourceTileGrid.forEachTileCoord(extent, loadedZ, function(sourceTileCoord) {
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const coordKey = getKey(sourceTileCoord);
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let sourceTile;
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if (coordKey in this.sourceTileByCoordKey_) {
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sourceTile = this.sourceTileByCoordKey_[coordKey];
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const state = sourceTile.getState();
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if (state === TileState.LOADED || state === TileState.ERROR || state === TileState.EMPTY) {
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empty = empty && state === TileState.EMPTY;
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sourceTiles.push(sourceTile);
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return;
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}
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} else if (loadedZ === sourceZ) {
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const tileUrl = this.tileUrlFunction(sourceTileCoord, pixelRatio, projection);
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if (tileUrl !== undefined) {
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sourceTile = new this.tileClass(sourceTileCoord, TileState.IDLE, tileUrl,
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this.format_, this.tileLoadFunction);
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sourceTile.extent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
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sourceTile.projection = projection;
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sourceTile.resolution = sourceTileGrid.getResolution(sourceTileCoord[0]);
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this.sourceTileByCoordKey_[coordKey] = sourceTile;
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empty = false;
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listen(sourceTile, EventType.CHANGE, this.handleTileChange, this);
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sourceTile.load();
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}
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} else {
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empty = false;
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}
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covered = false;
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if (!sourceTile) {
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return;
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}
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} else if (loadedZ === sourceZ) {
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const tileUrl = this.tileUrlFunction(sourceTileCoord, pixelRatio, projection);
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if (tileUrl !== undefined) {
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sourceTile = new this.tileClass(sourceTileCoord, TileState.IDLE, tileUrl,
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this.format_, this.tileLoadFunction);
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sourceTile.extent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
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sourceTile.projection = projection;
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sourceTile.resolution = sourceTileGrid.getResolution(sourceTileCoord[0]);
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this.sourceTileByCoordKey_[coordKey] = sourceTile;
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empty = false;
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listen(sourceTile, EventType.CHANGE, this.handleTileChange, this);
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sourceTile.load();
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if (sourceTile.getState() !== TileState.EMPTY && tile.getState() === TileState.IDLE) {
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tile.loadingSourceTiles++;
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const key = listen(sourceTile, EventType.CHANGE, function() {
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const state = sourceTile.getState();
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const sourceTileKey = sourceTile.getKey();
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if (state === TileState.LOADED || state === TileState.ERROR) {
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if (state === TileState.LOADED) {
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unlistenByKey(key);
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tile.loadingSourceTiles--;
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delete tile.errorSourceTileKeys[sourceTileKey];
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} else if (state === TileState.ERROR) {
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tile.errorSourceTileKeys[sourceTileKey] = true;
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}
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if (tile.loadingSourceTiles - Object.keys(tile.errorSourceTileKeys).length === 0) {
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tile.hifi = true;
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tile.sourceZ = sourceZ;
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tile.setState(isEmpty(tile.errorSourceTileKeys) ? TileState.LOADED : TileState.ERROR);
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}
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}
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});
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}
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} else {
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empty = false;
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}.bind(this));
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if (!covered) {
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sourceTiles.length = 0;
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}
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covered = false;
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if (!sourceTile) {
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return;
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}
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if (sourceTile.getState() !== TileState.EMPTY && tile.getState() === TileState.IDLE) {
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tile.loadingSourceTiles++;
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const key = listen(sourceTile, EventType.CHANGE, function() {
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const state = sourceTile.getState();
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const sourceTileKey = sourceTile.getKey();
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if (state === TileState.LOADED || state === TileState.ERROR) {
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if (state === TileState.LOADED) {
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unlistenByKey(key);
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tile.loadingSourceTiles--;
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delete tile.errorSourceTileKeys[sourceTileKey];
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} else if (state === TileState.ERROR) {
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tile.errorSourceTileKeys[sourceTileKey] = true;
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}
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if (tile.loadingSourceTiles - Object.keys(tile.errorSourceTileKeys).length === 0) {
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tile.hifi = true;
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tile.sourceZ = sourceZ;
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tile.setState(isEmpty(tile.errorSourceTileKeys) ? TileState.LOADED : TileState.ERROR);
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}
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}
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});
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}
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}.bind(this));
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if (!covered) {
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sourceTiles.length = 0;
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}
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} while (!covered && loadedZ > minZoom);
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} while (!covered && loadedZ > minZoom);
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}
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if (!empty && tile.getState() === TileState.IDLE) {
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tile.setState(TileState.LOADING);
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}
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