Reuse containers for tile, vector and vector tile layers
This commit is contained in:
@@ -9,6 +9,7 @@ import MapRenderer from './Map.js';
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import SourceState from '../source/State.js';
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import {replaceChildren} from '../dom.js';
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import {labelCache} from '../render/canvas.js';
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import {altShiftKeysOnly} from '../events/condition.js';
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/**
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@@ -87,7 +88,7 @@ class CompositeMapRenderer extends MapRenderer {
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const viewResolution = frameState.viewState.resolution;
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this.children_.length = 0;
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let previousElement = null;
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const previousElement = null;
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for (let i = 0, ii = layerStatesArray.length; i < ii; ++i) {
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const layerState = layerStatesArray[i];
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if (!visibleAtResolution(layerState, viewResolution) ||
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@@ -97,11 +98,8 @@ class CompositeMapRenderer extends MapRenderer {
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const layer = layerState.layer;
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const element = layer.render(frameState, previousElement);
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if (element) {
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previousElement = element;
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if (element !== this.children_[this.children_.length - 1]) {
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this.children_.push(element);
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}
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if (element !== previousElement) {
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this.children_.push(element);
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}
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}
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super.renderFrame(frameState);
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@@ -101,13 +101,15 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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);
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makeInverse(this.inversePixelTransform_, this.pixelTransform_);
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this.useContainer(target, this.pixelTransform_);
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const context = this.context;
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const canvas = context.canvas;
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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canvas.height = height;
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} else {
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} else if (!this.containerReused) {
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context.clearRect(0, 0, width, height);
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}
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@@ -22,6 +22,12 @@ class CanvasLayerRenderer extends LayerRenderer {
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super(layer);
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/**
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* @protected
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* @type {HTMLElement}
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*/
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this.container = null;
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/**
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* @protected
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* @type {number}
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@@ -61,44 +67,47 @@ class CanvasLayerRenderer extends LayerRenderer {
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}
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/**
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* Reuse the passed canvas's context, or create a new one.
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* @protected
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* @param {HTMLCanvasElement} canvas Canvas.
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* @return {CanvasRenderingContext2D} context Context.
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*/
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useContext(canvas) {
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let context;
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if (canvas) {
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context = canvas.getContext('2d');
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}
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if (!context) {
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context = createCanvasContext2D();
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canvas = context.canvas;
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canvas.style.position = 'absolute';
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canvas.style.transformOrigin = 'top left';
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}
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canvas.classList.add(this.getLayer().getClassName());
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this.context = context;
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return context;
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}
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/**
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* Get a rendering container from an existing target, if compatible.
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* @param {HTMLElement} target Potential render target.
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* @param {import("../../transform").Transform} transform Transform.
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* @return {HTMLCanvasElement} Canvas.
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* @return {boolean} The target is reused for this layer.
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*/
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getCanvas(target, transform) {
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let canvas = null;
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useContainer(target, transform) {
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let reused = false;
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let container, context;
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if (target) {
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canvas = target.firstElementChild || target;
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if (canvas && canvas instanceof HTMLCanvasElement && canvas.style.transform === transformToString(transform)) {
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return canvas;
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const canvas = target.firstElementChild;
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if (canvas instanceof HTMLCanvasElement) {
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context = canvas.getContext('2d');
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}
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} else if (this.context) {
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canvas = this.context.canvas;
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this.context.clearRect(0, 0, canvas.width, canvas.height);
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}
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return canvas;
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if (context && context.canvas.style.transform === transformToString(transform)) {
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container = target;
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reused = true;
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} else {
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container = this.container;
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if (!container) {
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container = document.createElement('div');
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const style = container.style;
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style.position = 'absolute';
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style.width = '100%';
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style.height = '100%';
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}
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}
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if (container !== this.container) {
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container.classList.add(this.getLayer().getClassName());
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this.container = container;
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if (!context) {
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context = createCanvasContext2D();
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const canvas = context.canvas;
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container.appendChild(canvas);
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const style = canvas.style;
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style.position = 'absolute';
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style.transformOrigin = 'top left';
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}
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this.context = context;
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}
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return reused;
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}
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/**
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@@ -7,6 +7,7 @@ import TileState from '../../TileState.js';
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import {createEmpty, equals, getIntersection, getTopLeft} from '../../extent.js';
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import CanvasLayerRenderer from './Layer.js';
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import {apply as applyTransform, compose as composeTransform, makeInverse, toString as transformToString} from '../../transform.js';
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import {numberSafeCompareFunction} from '../../array.js';
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/**
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* @classdesc
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@@ -233,7 +234,8 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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-width / 2, -height / 2
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);
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const context = this.useContext(this.getCanvas(target, this.pixelTransform_));
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const reused = this.useContainer(target, this.pixelTransform_);
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const context = this.context;
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const canvas = context.canvas;
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makeInverse(this.inversePixelTransform_, this.pixelTransform_);
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@@ -249,6 +251,8 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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canvas.height = height;
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} else if (!reused) {
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context.clearRect(0, 0, width, height);
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}
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if (layerState.extent) {
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@@ -259,7 +263,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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this.renderedTiles.length = 0;
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/** @type {Array<number>} */
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const zs = Object.keys(tilesToDrawByZ).map(Number);
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let zs = Object.keys(tilesToDrawByZ).map(Number);
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zs.sort(function(a, b) {
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if (a === z) {
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return 1;
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@@ -270,9 +274,13 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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}
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});
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const clips = [];
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const clipZs = [];
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let currentClip;
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let clips, clipZs, currentClip;
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if (tileSource.getOpaque(frameState.viewState.projection)) {
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zs = zs.reverse();
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} else {
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clips = [];
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clipZs = [];
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}
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for (let i = zs.length - 1; i >= 0; --i) {
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const currentZ = zs[i];
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const currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
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@@ -302,30 +310,34 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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const w = nextX - x;
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const h = nextY - y;
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// Clip mask for regions in this tile that already filled by a lower z tile
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context.save();
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currentClip = [x, y, x + w, y, x + w, y + h, x, y + h];
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for (let i = 0, ii = clips.length; i < ii; ++i) {
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if (currentZ < clipZs[i]) {
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const clip = clips[i];
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context.beginPath();
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// counter-clockwise (inner ring) for current tile
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context.moveTo(currentClip[0], currentClip[1]);
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context.lineTo(currentClip[2], currentClip[3]);
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context.lineTo(currentClip[4], currentClip[5]);
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context.lineTo(currentClip[6], currentClip[7]);
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// clockwise (outer ring) for lower z tile
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context.moveTo(clip[6], clip[7]);
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context.lineTo(clip[4], clip[5]);
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context.lineTo(clip[2], clip[3]);
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context.lineTo(clip[0], clip[1]);
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context.clip();
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if (clips) {
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// Clip mask for regions in this tile that already filled by a higher z tile
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context.save();
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currentClip = [x, y, x + w, y, x + w, y + h, x, y + h];
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for (let i = 0, ii = clips.length; i < ii; ++i) {
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if (z !== currentZ && currentZ < clipZs[i]) {
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const clip = clips[i];
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context.beginPath();
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// counter-clockwise (outer ring) for current tile
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context.moveTo(currentClip[0], currentClip[1]);
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context.lineTo(currentClip[2], currentClip[3]);
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context.lineTo(currentClip[4], currentClip[5]);
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context.lineTo(currentClip[6], currentClip[7]);
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// clockwise (inner ring) for higher z tile
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context.moveTo(clip[6], clip[7]);
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context.lineTo(clip[4], clip[5]);
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context.lineTo(clip[2], clip[3]);
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context.lineTo(clip[0], clip[1]);
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context.clip();
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}
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}
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clips.push(currentClip);
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clipZs.push(currentZ);
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}
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clips.push(currentClip);
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clipZs.push(currentZ);
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this.drawTileImage(tile, frameState, x, y, w, h, tileGutter, z === currentZ);
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context.restore();
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if (clips) {
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context.restore();
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}
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this.renderedTiles.push(tile);
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this.updateUsedTiles(frameState.usedTiles, tileSource, tile);
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}
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@@ -358,7 +370,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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canvas.style.transform = canvasTransform;
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}
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return canvas;
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return this.container;
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}
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/**
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@@ -378,11 +390,6 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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}
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const uid = getUid(this);
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const alpha = transition ? tile.getAlpha(uid, frameState.time) : 1;
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const tileLayer = /** @type {import("../../layer/Tile.js").default} */ (this.getLayer());
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const tileSource = tileLayer.getSource();
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if (alpha === 1 && !tileSource.getOpaque(frameState.viewState.projection)) {
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//this.context.clearRect(x, y, w, h);
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}
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const alphaChanged = alpha !== this.context.globalAlpha;
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if (alphaChanged) {
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this.context.save();
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@@ -24,7 +24,6 @@ import {
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makeInverse
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} from '../../transform.js';
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import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
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import {clear, isEmpty} from '../../obj.js';
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/**
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@@ -59,32 +58,11 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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constructor(layer) {
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super(layer);
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const baseCanvas = this.context.canvas;
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.overlayContext_ = createCanvasContext2D();
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const overlayCanvas = this.overlayContext_.canvas;
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overlayCanvas.style.position = 'absolute';
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overlayCanvas.style.transformOrigin = 'top left';
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const container = document.createElement('div');
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const style = container.style;
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style.position = 'absolute';
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style.width = '100%';
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style.height = '100%';
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container.appendChild(baseCanvas);
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container.appendChild(overlayCanvas);
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/**
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* @private
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* @type {HTMLElement}
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*/
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this.container_ = container;
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this.overlayContext_ = null;
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/**
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* The transform for rendered pixels to viewport CSS pixels for the overlay canvas.
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@@ -141,6 +119,33 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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super.disposeInternal();
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}
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/**
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* @inheritDoc
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*/
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useContainer(target, transform) {
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let context;
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if (target && target.childElementCount === 2) {
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context = target.lastElementChild.getContext('2d');
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if (!context) {
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target = null;
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}
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} else {
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context = this.overlayContext_;
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if (!this.overlayContext_) {
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context = createCanvasContext2D();
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const style = context.canvas.style;
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style.position = 'absolute';
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style.transformOrigin = 'top left';
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}
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}
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const reused = super.useContainer(target, transform);
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if (this.container.childElementCount === 1) {
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this.container.appendChild(context.canvas);
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}
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this.overlayContext_ = context;
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return reused;
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}
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/**
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* @param {import("../../VectorRenderTile.js").default} tile Tile.
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* @param {number} pixelRatio Pixel ratio.
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@@ -379,21 +384,24 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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/**
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* @inheritDoc
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*/
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renderFrame(frameState, layerState) {
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super.renderFrame(frameState, layerState);
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const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
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renderFrame(frameState, layerState, target) {
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const viewHints = frameState.viewHints;
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const hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
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this.renderTileImages_(hifi, frameState);
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super.renderFrame(frameState, layerState, target);
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const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
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const renderMode = layer.getRenderMode();
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if (renderMode === VectorTileRenderType.IMAGE) {
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this.renderTileImages_(hifi, frameState);
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return this.container_;
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return this.container;
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}
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if (!isEmpty(this.renderTileImageQueue_) && !this.extentChanged) {
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this.renderTileImages_(hifi, frameState);
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return this.container_;
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return this.container;
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}
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const context = this.overlayContext_;
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@@ -492,7 +500,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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// for the next frame
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this.renderTileImages_(hifi, frameState);
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return this.container_;
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return this.container;
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}
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/**
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@@ -500,14 +508,8 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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* @param {import('../../PluggableMap.js').FrameState} frameState Frame state.
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*/
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renderTileImages_(hifi, frameState) {
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// When we don't have time to render hifi, only render tiles until we have used up
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// half of the frame budget of 16 ms
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for (const uid in this.renderTileImageQueue_) {
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if (!hifi && Date.now() - frameState.time > 8) {
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break;
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}
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const tile = this.renderTileImageQueue_[uid];
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frameState.animate = true;
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delete this.renderTileImageQueue_[uid];
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const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
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const viewState = frameState.viewState;
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@@ -516,7 +518,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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const renderPixelRatio = frameState.pixelRatio / tile.wantedResolution * tileResolution;
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this.renderTileImage_(tile, frameState.pixelRatio, renderPixelRatio, viewState.projection);
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}
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clear(this.renderTileImageQueue_);
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}
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/**
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Reference in New Issue
Block a user