Reuse containers for tile, vector and vector tile layers

This commit is contained in:
ahocevar
2019-05-17 22:25:13 +02:00
parent 930318ab7a
commit a55505b36a
5 changed files with 125 additions and 108 deletions

View File

@@ -9,6 +9,7 @@ import MapRenderer from './Map.js';
import SourceState from '../source/State.js';
import {replaceChildren} from '../dom.js';
import {labelCache} from '../render/canvas.js';
import {altShiftKeysOnly} from '../events/condition.js';
/**
@@ -87,7 +88,7 @@ class CompositeMapRenderer extends MapRenderer {
const viewResolution = frameState.viewState.resolution;
this.children_.length = 0;
let previousElement = null;
const previousElement = null;
for (let i = 0, ii = layerStatesArray.length; i < ii; ++i) {
const layerState = layerStatesArray[i];
if (!visibleAtResolution(layerState, viewResolution) ||
@@ -97,11 +98,8 @@ class CompositeMapRenderer extends MapRenderer {
const layer = layerState.layer;
const element = layer.render(frameState, previousElement);
if (element) {
previousElement = element;
if (element !== this.children_[this.children_.length - 1]) {
this.children_.push(element);
}
if (element !== previousElement) {
this.children_.push(element);
}
}
super.renderFrame(frameState);

View File

@@ -101,13 +101,15 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
);
makeInverse(this.inversePixelTransform_, this.pixelTransform_);
this.useContainer(target, this.pixelTransform_);
const context = this.context;
const canvas = context.canvas;
if (canvas.width != width || canvas.height != height) {
canvas.width = width;
canvas.height = height;
} else {
} else if (!this.containerReused) {
context.clearRect(0, 0, width, height);
}

View File

@@ -22,6 +22,12 @@ class CanvasLayerRenderer extends LayerRenderer {
super(layer);
/**
* @protected
* @type {HTMLElement}
*/
this.container = null;
/**
* @protected
* @type {number}
@@ -61,44 +67,47 @@ class CanvasLayerRenderer extends LayerRenderer {
}
/**
* Reuse the passed canvas's context, or create a new one.
* @protected
* @param {HTMLCanvasElement} canvas Canvas.
* @return {CanvasRenderingContext2D} context Context.
*/
useContext(canvas) {
let context;
if (canvas) {
context = canvas.getContext('2d');
}
if (!context) {
context = createCanvasContext2D();
canvas = context.canvas;
canvas.style.position = 'absolute';
canvas.style.transformOrigin = 'top left';
}
canvas.classList.add(this.getLayer().getClassName());
this.context = context;
return context;
}
/**
* Get a rendering container from an existing target, if compatible.
* @param {HTMLElement} target Potential render target.
* @param {import("../../transform").Transform} transform Transform.
* @return {HTMLCanvasElement} Canvas.
* @return {boolean} The target is reused for this layer.
*/
getCanvas(target, transform) {
let canvas = null;
useContainer(target, transform) {
let reused = false;
let container, context;
if (target) {
canvas = target.firstElementChild || target;
if (canvas && canvas instanceof HTMLCanvasElement && canvas.style.transform === transformToString(transform)) {
return canvas;
const canvas = target.firstElementChild;
if (canvas instanceof HTMLCanvasElement) {
context = canvas.getContext('2d');
}
} else if (this.context) {
canvas = this.context.canvas;
this.context.clearRect(0, 0, canvas.width, canvas.height);
}
return canvas;
if (context && context.canvas.style.transform === transformToString(transform)) {
container = target;
reused = true;
} else {
container = this.container;
if (!container) {
container = document.createElement('div');
const style = container.style;
style.position = 'absolute';
style.width = '100%';
style.height = '100%';
}
}
if (container !== this.container) {
container.classList.add(this.getLayer().getClassName());
this.container = container;
if (!context) {
context = createCanvasContext2D();
const canvas = context.canvas;
container.appendChild(canvas);
const style = canvas.style;
style.position = 'absolute';
style.transformOrigin = 'top left';
}
this.context = context;
}
return reused;
}
/**

View File

@@ -7,6 +7,7 @@ import TileState from '../../TileState.js';
import {createEmpty, equals, getIntersection, getTopLeft} from '../../extent.js';
import CanvasLayerRenderer from './Layer.js';
import {apply as applyTransform, compose as composeTransform, makeInverse, toString as transformToString} from '../../transform.js';
import {numberSafeCompareFunction} from '../../array.js';
/**
* @classdesc
@@ -233,7 +234,8 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
-width / 2, -height / 2
);
const context = this.useContext(this.getCanvas(target, this.pixelTransform_));
const reused = this.useContainer(target, this.pixelTransform_);
const context = this.context;
const canvas = context.canvas;
makeInverse(this.inversePixelTransform_, this.pixelTransform_);
@@ -249,6 +251,8 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
if (canvas.width != width || canvas.height != height) {
canvas.width = width;
canvas.height = height;
} else if (!reused) {
context.clearRect(0, 0, width, height);
}
if (layerState.extent) {
@@ -259,7 +263,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
this.renderedTiles.length = 0;
/** @type {Array<number>} */
const zs = Object.keys(tilesToDrawByZ).map(Number);
let zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(function(a, b) {
if (a === z) {
return 1;
@@ -270,9 +274,13 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
}
});
const clips = [];
const clipZs = [];
let currentClip;
let clips, clipZs, currentClip;
if (tileSource.getOpaque(frameState.viewState.projection)) {
zs = zs.reverse();
} else {
clips = [];
clipZs = [];
}
for (let i = zs.length - 1; i >= 0; --i) {
const currentZ = zs[i];
const currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
@@ -302,30 +310,34 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
const w = nextX - x;
const h = nextY - y;
// Clip mask for regions in this tile that already filled by a lower z tile
context.save();
currentClip = [x, y, x + w, y, x + w, y + h, x, y + h];
for (let i = 0, ii = clips.length; i < ii; ++i) {
if (currentZ < clipZs[i]) {
const clip = clips[i];
context.beginPath();
// counter-clockwise (inner ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (outer ring) for lower z tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
if (clips) {
// Clip mask for regions in this tile that already filled by a higher z tile
context.save();
currentClip = [x, y, x + w, y, x + w, y + h, x, y + h];
for (let i = 0, ii = clips.length; i < ii; ++i) {
if (z !== currentZ && currentZ < clipZs[i]) {
const clip = clips[i];
context.beginPath();
// counter-clockwise (outer ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher z tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
}
}
clips.push(currentClip);
clipZs.push(currentZ);
}
clips.push(currentClip);
clipZs.push(currentZ);
this.drawTileImage(tile, frameState, x, y, w, h, tileGutter, z === currentZ);
context.restore();
if (clips) {
context.restore();
}
this.renderedTiles.push(tile);
this.updateUsedTiles(frameState.usedTiles, tileSource, tile);
}
@@ -358,7 +370,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
canvas.style.transform = canvasTransform;
}
return canvas;
return this.container;
}
/**
@@ -378,11 +390,6 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
}
const uid = getUid(this);
const alpha = transition ? tile.getAlpha(uid, frameState.time) : 1;
const tileLayer = /** @type {import("../../layer/Tile.js").default} */ (this.getLayer());
const tileSource = tileLayer.getSource();
if (alpha === 1 && !tileSource.getOpaque(frameState.viewState.projection)) {
//this.context.clearRect(x, y, w, h);
}
const alphaChanged = alpha !== this.context.globalAlpha;
if (alphaChanged) {
this.context.save();

View File

@@ -24,7 +24,6 @@ import {
makeInverse
} from '../../transform.js';
import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
import {clear, isEmpty} from '../../obj.js';
/**
@@ -59,32 +58,11 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
constructor(layer) {
super(layer);
const baseCanvas = this.context.canvas;
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.overlayContext_ = createCanvasContext2D();
const overlayCanvas = this.overlayContext_.canvas;
overlayCanvas.style.position = 'absolute';
overlayCanvas.style.transformOrigin = 'top left';
const container = document.createElement('div');
const style = container.style;
style.position = 'absolute';
style.width = '100%';
style.height = '100%';
container.appendChild(baseCanvas);
container.appendChild(overlayCanvas);
/**
* @private
* @type {HTMLElement}
*/
this.container_ = container;
this.overlayContext_ = null;
/**
* The transform for rendered pixels to viewport CSS pixels for the overlay canvas.
@@ -141,6 +119,33 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
super.disposeInternal();
}
/**
* @inheritDoc
*/
useContainer(target, transform) {
let context;
if (target && target.childElementCount === 2) {
context = target.lastElementChild.getContext('2d');
if (!context) {
target = null;
}
} else {
context = this.overlayContext_;
if (!this.overlayContext_) {
context = createCanvasContext2D();
const style = context.canvas.style;
style.position = 'absolute';
style.transformOrigin = 'top left';
}
}
const reused = super.useContainer(target, transform);
if (this.container.childElementCount === 1) {
this.container.appendChild(context.canvas);
}
this.overlayContext_ = context;
return reused;
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
@@ -379,21 +384,24 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
/**
* @inheritDoc
*/
renderFrame(frameState, layerState) {
super.renderFrame(frameState, layerState);
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
renderFrame(frameState, layerState, target) {
const viewHints = frameState.viewHints;
const hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
this.renderTileImages_(hifi, frameState);
super.renderFrame(frameState, layerState, target);
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
const renderMode = layer.getRenderMode();
if (renderMode === VectorTileRenderType.IMAGE) {
this.renderTileImages_(hifi, frameState);
return this.container_;
return this.container;
}
if (!isEmpty(this.renderTileImageQueue_) && !this.extentChanged) {
this.renderTileImages_(hifi, frameState);
return this.container_;
return this.container;
}
const context = this.overlayContext_;
@@ -492,7 +500,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
// for the next frame
this.renderTileImages_(hifi, frameState);
return this.container_;
return this.container;
}
/**
@@ -500,14 +508,8 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
* @param {import('../../PluggableMap.js').FrameState} frameState Frame state.
*/
renderTileImages_(hifi, frameState) {
// When we don't have time to render hifi, only render tiles until we have used up
// half of the frame budget of 16 ms
for (const uid in this.renderTileImageQueue_) {
if (!hifi && Date.now() - frameState.time > 8) {
break;
}
const tile = this.renderTileImageQueue_[uid];
frameState.animate = true;
delete this.renderTileImageQueue_[uid];
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
const viewState = frameState.viewState;
@@ -516,7 +518,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
const renderPixelRatio = frameState.pixelRatio / tile.wantedResolution * tileResolution;
this.renderTileImage_(tile, frameState.pixelRatio, renderPixelRatio, viewState.projection);
}
clear(this.renderTileImageQueue_);
}
/**