Avoid expensive closePath() when it makes no visual difference
This commit is contained in:
@@ -1205,6 +1205,7 @@ ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ = function(flatCo
|
||||
var beginPathInstruction = [ol.render.canvas.Instruction.BEGIN_PATH];
|
||||
this.instructions.push(beginPathInstruction);
|
||||
this.hitDetectionInstructions.push(beginPathInstruction);
|
||||
var stroke = state.strokeStyle != undefined;
|
||||
var i, ii;
|
||||
for (i = 0, ii = ends.length; i < ii; ++i) {
|
||||
var end = ends[i];
|
||||
@@ -1213,10 +1214,15 @@ ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ = function(flatCo
|
||||
flatCoordinates, offset, end, stride, true);
|
||||
var moveToLineToInstruction =
|
||||
[ol.render.canvas.Instruction.MOVE_TO_LINE_TO, myBegin, myEnd];
|
||||
var closePathInstruction = [ol.render.canvas.Instruction.CLOSE_PATH];
|
||||
this.instructions.push(moveToLineToInstruction, closePathInstruction);
|
||||
this.hitDetectionInstructions.push(moveToLineToInstruction,
|
||||
closePathInstruction);
|
||||
this.instructions.push(moveToLineToInstruction);
|
||||
this.hitDetectionInstructions.push(moveToLineToInstruction);
|
||||
if (stroke) {
|
||||
// Performance optimization: only call closePath() when we have a stroke.
|
||||
// Otherwise the ring is closed already (see appendFlatCoordinates above).
|
||||
var closePathInstruction = [ol.render.canvas.Instruction.CLOSE_PATH];
|
||||
this.instructions.push(closePathInstruction);
|
||||
this.hitDetectionInstructions.push(closePathInstruction);
|
||||
}
|
||||
offset = end;
|
||||
}
|
||||
// FIXME is it quicker to fill and stroke each polygon individually,
|
||||
@@ -1226,7 +1232,7 @@ ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ = function(flatCo
|
||||
if (state.fillStyle !== undefined) {
|
||||
this.instructions.push(fillInstruction);
|
||||
}
|
||||
if (state.strokeStyle !== undefined) {
|
||||
if (stroke) {
|
||||
goog.DEBUG && console.assert(state.lineWidth !== undefined,
|
||||
'state.lineWidth should be defined');
|
||||
var strokeInstruction = [ol.render.canvas.Instruction.STROKE];
|
||||
|
||||
Reference in New Issue
Block a user