Make View2D-only comments more consistent
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@@ -96,6 +96,7 @@ ol.interaction.DragRotateAndZoom.prototype.handleDrag =
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ol.interaction.DragRotateAndZoom.prototype.handleDragEnd =
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function(mapBrowserEvent) {
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var map = mapBrowserEvent.map;
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// FIXME works for View2D only
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var view = map.getView().getView2D();
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var direction = this.lastScaleDelta_ - 1;
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map.withFrozenRendering(function() {
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@@ -55,7 +55,7 @@ ol.interaction.DragRotate.prototype.handleDrag = function(mapBrowserEvent) {
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if (goog.isDef(this.lastAngle_)) {
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var delta = theta - this.lastAngle_;
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var view = map.getView();
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// FIXME supports View2D only
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// FIXME works for View2D only
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goog.asserts.assertInstanceof(view, ol.View2D);
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map.requestRenderFrame();
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ol.interaction.Interaction.rotateWithoutConstraints(
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@@ -70,7 +70,7 @@ ol.interaction.DragRotate.prototype.handleDrag = function(mapBrowserEvent) {
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*/
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ol.interaction.DragRotate.prototype.handleDragEnd = function(mapBrowserEvent) {
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var map = mapBrowserEvent.map;
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// FIXME supports View2D only
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// FIXME works for View2D only
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var view = map.getView();
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goog.asserts.assertInstanceof(view, ol.View2D);
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ol.interaction.Interaction.rotate(map, view, view.getRotation(), undefined,
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@@ -101,6 +101,7 @@ ol.interaction.TouchRotate.prototype.handleTouchMove =
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// rotate
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if (this.rotating_) {
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// FIXME works for View2D only
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var view = map.getView().getView2D();
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map.requestRenderFrame();
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ol.interaction.Interaction.rotateWithoutConstraints(map, view,
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@@ -116,6 +117,7 @@ ol.interaction.TouchRotate.prototype.handleTouchEnd =
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function(mapBrowserEvent) {
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if (this.targetTouches.length < 2) {
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var map = mapBrowserEvent.map;
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// FIXME works for View2D only
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var view = map.getView().getView2D();
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if (this.rotating_) {
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ol.interaction.Interaction.rotate(
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@@ -71,6 +71,7 @@ ol.interaction.TouchZoom.prototype.handleTouchMove =
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}
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var map = mapBrowserEvent.map;
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// FIXME works for View2D only
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var view = map.getView().getView2D();
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// scale anchor point.
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@@ -95,6 +96,7 @@ ol.interaction.TouchZoom.prototype.handleTouchEnd =
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function(mapBrowserEvent) {
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if (this.targetTouches.length < 2) {
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var map = mapBrowserEvent.map;
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// FIXME works for View2D only
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var view = map.getView().getView2D();
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// Zoom to final resolution, with an animation, and provide a
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// direction not to zoom out/in if user was pinching in/out.
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