Use glyph atlases

This commit is contained in:
GaborFarkas
2017-06-16 12:40:45 +02:00
parent a3a443324d
commit a4c421e699
4 changed files with 400 additions and 135 deletions

View File

@@ -6,6 +6,7 @@ goog.require('ol.dom');
goog.require('ol.has');
goog.require('ol.render.webgl');
goog.require('ol.render.webgl.TextureReplay');
goog.require('ol.style.AtlasManager');
goog.require('ol.webgl.Buffer');
@@ -49,12 +50,7 @@ if (ol.ENABLE_WEBGL) {
* lineWidth: number,
* miterLimit: (number|undefined),
* fillColor: (ol.ColorLike|null),
* text: (string|undefined),
* font: (string|undefined),
* textAlign: (number|undefined),
* textBaseline: (number|undefined),
* offsetX: (number|undefined),
* offsetY: (number|undefined),
* scale: (number|undefined)}}
*/
this.state_ = {
@@ -66,18 +62,51 @@ if (ol.ENABLE_WEBGL) {
lineWidth: 0,
miterLimit: undefined,
fillColor: null,
text: '',
font: undefined,
textAlign: undefined,
textBaseline: undefined,
offsetX: undefined,
offsetY: undefined,
scale: undefined
};
this.originX = 0;
/**
* @private
* @type {string}
*/
this.text_ = '';
this.originY = 0;
/**
* @private
* @type {number|undefined}
*/
this.textAlign_ = undefined;
/**
* @private
* @type {number|undefined}
*/
this.textBaseline_ = undefined;
/**
* @private
* @type {number|undefined}
*/
this.offsetX_ = undefined;
/**
* @private
* @type {number|undefined}
*/
this.offsetY_ = undefined;
/**
* @private
* @type {Object.<string, ol.WebglGlyphAtlas>}
*/
this.atlases_ = {};
/**
* @private
* @type {ol.WebglGlyphAtlas|undefined}
*/
this.currAtlas_ = undefined;
this.scale = 1;
@@ -92,85 +121,152 @@ if (ol.ENABLE_WEBGL) {
*/
ol.render.webgl.TextReplay.prototype.drawText = function(flatCoordinates, offset,
end, stride, geometry, feature) {
//For now we create one texture per feature. That is, only multiparts are grouped.
//TODO: speed up rendering with SDF, or at least glyph atlases
var state = this.state_;
if (state.text) {
if (this.text_) {
this.startIndices.push(this.indices.length);
this.startIndicesFeature.push(feature);
this.drawCoordinates(
flatCoordinates, offset, end, stride);
var glyphAtlas = this.currAtlas_;
var lines = this.text_.split('\n');
var textSize = this.getTextSize_(lines);
var i, ii, j, jj, currX, currY, charArr, charInfo;
var anchorX = Math.round(textSize[0] * this.textAlign_ + this.offsetX_);
var anchorY = Math.round(textSize[1] * this.textBaseline_ + this.offsetY_);
var lineWidth = (this.state_.lineWidth / 2) * this.state_.scale;
for (i = 0, ii = lines.length; i < ii; ++i) {
currX = 0;
currY = glyphAtlas.height * i;
charArr = lines[i].split('');
for (j = 0, jj = charArr.length; j < jj; ++j) {
charInfo = glyphAtlas.atlas.getInfo(charArr[j]);
if (charInfo) {
var image = charInfo.image;
this.anchorX = anchorX - currX;
this.anchorY = anchorY - currY;
this.originX = j === 0 ? charInfo.offsetX - lineWidth : charInfo.offsetX;
this.originY = charInfo.offsetY;
this.height = glyphAtlas.height;
this.width = j === 0 || j === charArr.length - 1 ?
glyphAtlas.width[charArr[j]] + lineWidth : glyphAtlas.width[charArr[j]];
this.imageHeight = image.height;
this.imageWidth = image.width;
var currentImage;
if (this.images_.length === 0) {
this.images_.push(image);
} else {
currentImage = this.images_[this.images_.length - 1];
if (ol.getUid(currentImage) != ol.getUid(image)) {
this.groupIndices.push(this.indices.length);
this.images_.push(image);
}
}
this.drawText_(flatCoordinates, offset, end, stride);
}
currX += this.width;
}
}
}
};
/**
* @private
* @return {HTMLCanvasElement} Text image.
* @param {Array.<string>} lines Label to draw split to lines.
* @return {Array.<number>} Size of the label in pixels.
*/
ol.render.webgl.TextReplay.prototype.createTextImage_ = function() {
var state = this.state_;
//Measure text dimensions
var mCtx = this.measureCanvas_.getContext('2d');
mCtx.font = state.font;
var lineHeight = Math.round(mCtx.measureText('M').width * 1.2 + state.lineWidth * 2);
var lines = state.text.split('\n');
//FIXME: use pixelRatio
var textHeight = Math.ceil(lineHeight * lines.length * state.scale);
this.height = textHeight;
this.imageHeight = textHeight;
this.anchorY = Math.round(textHeight * state.textBaseline + state.offsetY);
var longestLine = lines.map(function(str) {
return mCtx.measureText(str).width;
ol.render.webgl.TextReplay.prototype.getTextSize_ = function(lines) {
var self = this;
var glyphAtlas = this.currAtlas_;
var textHeight = lines.length * glyphAtlas.height;
//Split every line to an array of chars, sum up their width, and select the longest.
var textWidth = lines.map(function(str) {
var sum = 0;
var i, ii;
for (i = 0, ii = str.length; i < ii; ++i) {
var curr = str[i];
if (!glyphAtlas.width[curr]) {
self.addCharToAtlas_(curr);
}
sum += glyphAtlas.width[curr] ? glyphAtlas.width[curr] : 0;
}
return sum;
}).reduce(function(max, curr) {
return Math.max(max, curr);
});
//FIXME: use pixelRatio
var textWidth = Math.ceil((longestLine + state.lineWidth * 2) * state.scale);
this.width = textWidth;
this.imageWidth = textWidth;
this.anchorX = Math.round(textWidth * state.textAlign + state.offsetX);
//Create a canvas
var ctx = ol.dom.createCanvasContext2D(textWidth, textHeight);
var canvas = ctx.canvas;
return [textWidth, textHeight];
};
//Parameterize the canvas
ctx.font = /** @type {string} */ (state.font);
ctx.fillStyle = state.fillColor;
ctx.strokeStyle = state.strokeColor;
ctx.lineWidth = state.lineWidth;
ctx.lineCap = /*** @type {string} */ (state.lineCap);
ctx.lineJoin = /** @type {string} */ (state.lineJoin);
ctx.miterLimit = /** @type {number} */ (state.miterLimit);
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
if (ol.has.CANVAS_LINE_DASH && state.lineDash) {
//FIXME: use pixelRatio
ctx.setLineDash(state.lineDash);
ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
}
if (state.scale !== 1) {
//FIXME: use pixelRatio
ctx.setTransform(/** @type {number} */ (state.scale), 0, 0,
/** @type {number} */ (state.scale), 0, 0);
/**
* @private
* @param {Array.<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {number} end End.
* @param {number} stride Stride.
*/
ol.render.webgl.TextReplay.prototype.drawText_ = function(flatCoordinates, offset,
end, stride) {
var i, ii;
for (i = offset, ii = end; i < ii; i += stride) {
this.drawCoordinates(flatCoordinates, offset, end, stride);
}
};
//Draw the text on the canvas
var lineY = 0;
for (var i = 0, ii = lines.length; i < ii; ++i) {
if (state.strokeColor) {
ctx.strokeText(lines[i], 0, lineY);
/**
* @private
* @param {string} char Character.
*/
ol.render.webgl.TextReplay.prototype.addCharToAtlas_ = function(char) {
if (char.length === 1) {
var glyphAtlas = this.currAtlas_;
var state = this.state_;
var mCtx = this.measureCanvas_.getContext('2d');
mCtx.font = state.font;
var width = Math.ceil(mCtx.measureText(char).width * state.scale);
var info = glyphAtlas.atlas.add(char, width, glyphAtlas.height,
function(ctx, x, y) {
//Parameterize the canvas
ctx.font = /** @type {string} */ (state.font);
ctx.fillStyle = state.fillColor;
ctx.strokeStyle = state.strokeColor;
ctx.lineWidth = state.lineWidth;
ctx.lineCap = /*** @type {string} */ (state.lineCap);
ctx.lineJoin = /** @type {string} */ (state.lineJoin);
ctx.miterLimit = /** @type {number} */ (state.miterLimit);
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
if (ol.has.CANVAS_LINE_DASH && state.lineDash) {
//FIXME: use pixelRatio
ctx.setLineDash(state.lineDash);
ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
}
if (state.scale !== 1) {
//FIXME: use pixelRatio
ctx.setTransform(/** @type {number} */ (state.scale), 0, 0,
/** @type {number} */ (state.scale), 0, 0);
}
//Draw the character on the canvas
if (state.strokeColor) {
ctx.strokeText(char, x, y);
}
if (state.fillColor) {
ctx.fillText(char, x, y);
}
});
if (info) {
glyphAtlas.width[char] = width;
}
if (state.fillColor) {
ctx.fillText(lines[i], 0, lineY);
}
lineY += lineHeight;
}
return /** @type {HTMLCanvasElement} */ (canvas);
};
@@ -204,15 +300,17 @@ if (ol.ENABLE_WEBGL) {
lineWidth: 0,
miterLimit: undefined,
fillColor: null,
text: '',
font: undefined,
textAlign: undefined,
textBaseline: undefined,
offsetX: undefined,
offsetY: undefined,
scale: undefined
};
this.text_ = '';
this.textAlign_ = undefined;
this.textBaseline_ = undefined;
this.offsetX_ = undefined;
this.offsetY_ = undefined;
this.images_ = null;
this.atlases_ = {};
this.currAtlas_ = undefined;
ol.render.webgl.TextureReplay.prototype.finish.call(this, context);
};
@@ -225,7 +323,7 @@ if (ol.ENABLE_WEBGL) {
var textFillStyle = textStyle.getFill();
var textStrokeStyle = textStyle.getStroke();
if (!textStyle || !textStyle.getText() || (!textFillStyle && !textStrokeStyle)) {
state.text = '';
this.text_ = '';
} else {
if (!textFillStyle) {
state.fillColor = null;
@@ -251,25 +349,72 @@ if (ol.ENABLE_WEBGL) {
}
state.font = textStyle.getFont() || ol.render.webgl.defaultFont;
state.scale = textStyle.getScale() || 1;
state.text = textStyle.getText();
this.text_ = /** @type {string} */ (textStyle.getText());
var textAlign = ol.render.webgl.TextReplay.Align_[textStyle.getTextAlign()];
var textBaseline = ol.render.webgl.TextReplay.Align_[textStyle.getTextBaseline()];
state.textAlign = textAlign === undefined ?
this.textAlign_ = textAlign === undefined ?
ol.render.webgl.defaultTextAlign : textAlign;
state.textBaseline = textBaseline === undefined ?
this.textBaseline_ = textBaseline === undefined ?
ol.render.webgl.defaultTextBaseline : textBaseline;
state.offsetX = textStyle.getOffsetX() || 0;
state.offsetY = textStyle.getOffsetY() || 0;
this.offsetX_ = textStyle.getOffsetX() || 0;
this.offsetY_ = textStyle.getOffsetY() || 0;
this.rotateWithView = !!textStyle.getRotateWithView();
this.rotation = textStyle.getRotation() || 0;
if (this.images_.length === 0) {
this.images_.push(this.createTextImage_());
} else {
this.groupIndices.push(this.indices.length);
this.images_.push(this.createTextImage_());
this.currAtlas_ = this.getAtlas_(state);
}
};
/**
* @private
* @param {Object} state Font attributes.
* @return {ol.WebglGlyphAtlas} Glyph atlas.
*/
ol.render.webgl.TextReplay.prototype.getAtlas_ = function(state) {
var params = [];
var i;
for (i in state) {
if (state[i] || state[i] === 0) {
if (Array.isArray(state[i])) {
params = params.concat(state[i]);
} else {
params.push(state[i]);
}
}
}
var hash = this.calculateHash_(params);
if (!this.atlases_[hash]) {
var mCtx = this.measureCanvas_.getContext('2d');
mCtx.font = state.font;
var height = Math.ceil((mCtx.measureText('M').width * 1.5 +
state.lineWidth / 2) * state.scale);
this.atlases_[hash] = {
atlas: new ol.style.AtlasManager({
space: state.lineWidth + 1
}),
width: {},
height: height
};
}
return this.atlases_[hash];
};
/**
* @private
* @param {Array.<string|number>} params Array of parameters.
* @return {string} Hash string.
*/
ol.render.webgl.TextReplay.prototype.calculateHash_ = function(params) {
//TODO: Create a more performant, reliable, general hash function.
var i, ii;
var hash = '';
for (i = 0, ii = params.length; i < ii; ++i) {
hash += params[i];
}
return hash;
};