Use glyph atlases
This commit is contained in:
@@ -6,6 +6,7 @@ goog.require('ol.dom');
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goog.require('ol.has');
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goog.require('ol.render.webgl');
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goog.require('ol.render.webgl.TextureReplay');
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goog.require('ol.style.AtlasManager');
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goog.require('ol.webgl.Buffer');
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@@ -49,12 +50,7 @@ if (ol.ENABLE_WEBGL) {
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* lineWidth: number,
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* miterLimit: (number|undefined),
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* fillColor: (ol.ColorLike|null),
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* text: (string|undefined),
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* font: (string|undefined),
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* textAlign: (number|undefined),
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* textBaseline: (number|undefined),
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* offsetX: (number|undefined),
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* offsetY: (number|undefined),
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* scale: (number|undefined)}}
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*/
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this.state_ = {
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@@ -66,18 +62,51 @@ if (ol.ENABLE_WEBGL) {
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lineWidth: 0,
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miterLimit: undefined,
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fillColor: null,
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text: '',
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font: undefined,
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textAlign: undefined,
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textBaseline: undefined,
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offsetX: undefined,
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offsetY: undefined,
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scale: undefined
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};
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this.originX = 0;
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/**
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* @private
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* @type {string}
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*/
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this.text_ = '';
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this.originY = 0;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.textAlign_ = undefined;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.textBaseline_ = undefined;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.offsetX_ = undefined;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.offsetY_ = undefined;
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/**
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* @private
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* @type {Object.<string, ol.WebglGlyphAtlas>}
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*/
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this.atlases_ = {};
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/**
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* @private
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* @type {ol.WebglGlyphAtlas|undefined}
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*/
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this.currAtlas_ = undefined;
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this.scale = 1;
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@@ -92,85 +121,152 @@ if (ol.ENABLE_WEBGL) {
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*/
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ol.render.webgl.TextReplay.prototype.drawText = function(flatCoordinates, offset,
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end, stride, geometry, feature) {
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//For now we create one texture per feature. That is, only multiparts are grouped.
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//TODO: speed up rendering with SDF, or at least glyph atlases
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var state = this.state_;
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if (state.text) {
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if (this.text_) {
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this.startIndices.push(this.indices.length);
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this.startIndicesFeature.push(feature);
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this.drawCoordinates(
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flatCoordinates, offset, end, stride);
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var glyphAtlas = this.currAtlas_;
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var lines = this.text_.split('\n');
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var textSize = this.getTextSize_(lines);
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var i, ii, j, jj, currX, currY, charArr, charInfo;
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var anchorX = Math.round(textSize[0] * this.textAlign_ + this.offsetX_);
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var anchorY = Math.round(textSize[1] * this.textBaseline_ + this.offsetY_);
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var lineWidth = (this.state_.lineWidth / 2) * this.state_.scale;
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for (i = 0, ii = lines.length; i < ii; ++i) {
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currX = 0;
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currY = glyphAtlas.height * i;
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charArr = lines[i].split('');
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for (j = 0, jj = charArr.length; j < jj; ++j) {
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charInfo = glyphAtlas.atlas.getInfo(charArr[j]);
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if (charInfo) {
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var image = charInfo.image;
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this.anchorX = anchorX - currX;
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this.anchorY = anchorY - currY;
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this.originX = j === 0 ? charInfo.offsetX - lineWidth : charInfo.offsetX;
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this.originY = charInfo.offsetY;
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this.height = glyphAtlas.height;
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this.width = j === 0 || j === charArr.length - 1 ?
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glyphAtlas.width[charArr[j]] + lineWidth : glyphAtlas.width[charArr[j]];
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this.imageHeight = image.height;
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this.imageWidth = image.width;
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var currentImage;
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if (this.images_.length === 0) {
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this.images_.push(image);
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} else {
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currentImage = this.images_[this.images_.length - 1];
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if (ol.getUid(currentImage) != ol.getUid(image)) {
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this.groupIndices.push(this.indices.length);
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this.images_.push(image);
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}
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}
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this.drawText_(flatCoordinates, offset, end, stride);
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}
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currX += this.width;
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}
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}
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}
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};
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/**
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* @private
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* @return {HTMLCanvasElement} Text image.
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* @param {Array.<string>} lines Label to draw split to lines.
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* @return {Array.<number>} Size of the label in pixels.
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*/
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ol.render.webgl.TextReplay.prototype.createTextImage_ = function() {
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var state = this.state_;
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//Measure text dimensions
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var mCtx = this.measureCanvas_.getContext('2d');
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mCtx.font = state.font;
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var lineHeight = Math.round(mCtx.measureText('M').width * 1.2 + state.lineWidth * 2);
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var lines = state.text.split('\n');
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//FIXME: use pixelRatio
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var textHeight = Math.ceil(lineHeight * lines.length * state.scale);
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this.height = textHeight;
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this.imageHeight = textHeight;
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this.anchorY = Math.round(textHeight * state.textBaseline + state.offsetY);
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var longestLine = lines.map(function(str) {
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return mCtx.measureText(str).width;
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ol.render.webgl.TextReplay.prototype.getTextSize_ = function(lines) {
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var self = this;
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var glyphAtlas = this.currAtlas_;
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var textHeight = lines.length * glyphAtlas.height;
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//Split every line to an array of chars, sum up their width, and select the longest.
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var textWidth = lines.map(function(str) {
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var sum = 0;
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var i, ii;
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for (i = 0, ii = str.length; i < ii; ++i) {
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var curr = str[i];
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if (!glyphAtlas.width[curr]) {
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self.addCharToAtlas_(curr);
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}
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sum += glyphAtlas.width[curr] ? glyphAtlas.width[curr] : 0;
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}
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return sum;
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}).reduce(function(max, curr) {
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return Math.max(max, curr);
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});
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//FIXME: use pixelRatio
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var textWidth = Math.ceil((longestLine + state.lineWidth * 2) * state.scale);
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this.width = textWidth;
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this.imageWidth = textWidth;
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this.anchorX = Math.round(textWidth * state.textAlign + state.offsetX);
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//Create a canvas
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var ctx = ol.dom.createCanvasContext2D(textWidth, textHeight);
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var canvas = ctx.canvas;
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return [textWidth, textHeight];
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};
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//Parameterize the canvas
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ctx.font = /** @type {string} */ (state.font);
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ctx.fillStyle = state.fillColor;
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ctx.strokeStyle = state.strokeColor;
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ctx.lineWidth = state.lineWidth;
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ctx.lineCap = /*** @type {string} */ (state.lineCap);
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ctx.lineJoin = /** @type {string} */ (state.lineJoin);
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ctx.miterLimit = /** @type {number} */ (state.miterLimit);
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ctx.textAlign = 'left';
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ctx.textBaseline = 'top';
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if (ol.has.CANVAS_LINE_DASH && state.lineDash) {
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//FIXME: use pixelRatio
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ctx.setLineDash(state.lineDash);
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ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
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}
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if (state.scale !== 1) {
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//FIXME: use pixelRatio
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ctx.setTransform(/** @type {number} */ (state.scale), 0, 0,
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/** @type {number} */ (state.scale), 0, 0);
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/**
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* @private
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {number} end End.
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* @param {number} stride Stride.
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*/
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ol.render.webgl.TextReplay.prototype.drawText_ = function(flatCoordinates, offset,
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end, stride) {
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var i, ii;
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for (i = offset, ii = end; i < ii; i += stride) {
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this.drawCoordinates(flatCoordinates, offset, end, stride);
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}
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};
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//Draw the text on the canvas
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var lineY = 0;
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for (var i = 0, ii = lines.length; i < ii; ++i) {
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if (state.strokeColor) {
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ctx.strokeText(lines[i], 0, lineY);
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/**
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* @private
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* @param {string} char Character.
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*/
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ol.render.webgl.TextReplay.prototype.addCharToAtlas_ = function(char) {
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if (char.length === 1) {
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var glyphAtlas = this.currAtlas_;
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var state = this.state_;
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var mCtx = this.measureCanvas_.getContext('2d');
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mCtx.font = state.font;
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var width = Math.ceil(mCtx.measureText(char).width * state.scale);
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var info = glyphAtlas.atlas.add(char, width, glyphAtlas.height,
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function(ctx, x, y) {
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//Parameterize the canvas
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ctx.font = /** @type {string} */ (state.font);
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ctx.fillStyle = state.fillColor;
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ctx.strokeStyle = state.strokeColor;
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ctx.lineWidth = state.lineWidth;
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ctx.lineCap = /*** @type {string} */ (state.lineCap);
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ctx.lineJoin = /** @type {string} */ (state.lineJoin);
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ctx.miterLimit = /** @type {number} */ (state.miterLimit);
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ctx.textAlign = 'left';
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ctx.textBaseline = 'top';
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if (ol.has.CANVAS_LINE_DASH && state.lineDash) {
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//FIXME: use pixelRatio
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ctx.setLineDash(state.lineDash);
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ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
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}
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if (state.scale !== 1) {
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//FIXME: use pixelRatio
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ctx.setTransform(/** @type {number} */ (state.scale), 0, 0,
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/** @type {number} */ (state.scale), 0, 0);
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}
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//Draw the character on the canvas
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if (state.strokeColor) {
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ctx.strokeText(char, x, y);
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}
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if (state.fillColor) {
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ctx.fillText(char, x, y);
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}
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});
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if (info) {
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glyphAtlas.width[char] = width;
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}
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if (state.fillColor) {
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ctx.fillText(lines[i], 0, lineY);
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}
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lineY += lineHeight;
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}
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return /** @type {HTMLCanvasElement} */ (canvas);
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};
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@@ -204,15 +300,17 @@ if (ol.ENABLE_WEBGL) {
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lineWidth: 0,
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miterLimit: undefined,
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fillColor: null,
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text: '',
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font: undefined,
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textAlign: undefined,
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textBaseline: undefined,
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offsetX: undefined,
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offsetY: undefined,
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scale: undefined
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};
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this.text_ = '';
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this.textAlign_ = undefined;
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this.textBaseline_ = undefined;
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this.offsetX_ = undefined;
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this.offsetY_ = undefined;
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this.images_ = null;
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this.atlases_ = {};
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this.currAtlas_ = undefined;
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ol.render.webgl.TextureReplay.prototype.finish.call(this, context);
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};
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@@ -225,7 +323,7 @@ if (ol.ENABLE_WEBGL) {
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var textFillStyle = textStyle.getFill();
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var textStrokeStyle = textStyle.getStroke();
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if (!textStyle || !textStyle.getText() || (!textFillStyle && !textStrokeStyle)) {
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state.text = '';
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this.text_ = '';
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} else {
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if (!textFillStyle) {
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state.fillColor = null;
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@@ -251,25 +349,72 @@ if (ol.ENABLE_WEBGL) {
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}
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state.font = textStyle.getFont() || ol.render.webgl.defaultFont;
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state.scale = textStyle.getScale() || 1;
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state.text = textStyle.getText();
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this.text_ = /** @type {string} */ (textStyle.getText());
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var textAlign = ol.render.webgl.TextReplay.Align_[textStyle.getTextAlign()];
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var textBaseline = ol.render.webgl.TextReplay.Align_[textStyle.getTextBaseline()];
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state.textAlign = textAlign === undefined ?
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this.textAlign_ = textAlign === undefined ?
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ol.render.webgl.defaultTextAlign : textAlign;
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state.textBaseline = textBaseline === undefined ?
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this.textBaseline_ = textBaseline === undefined ?
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ol.render.webgl.defaultTextBaseline : textBaseline;
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state.offsetX = textStyle.getOffsetX() || 0;
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state.offsetY = textStyle.getOffsetY() || 0;
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this.offsetX_ = textStyle.getOffsetX() || 0;
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this.offsetY_ = textStyle.getOffsetY() || 0;
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this.rotateWithView = !!textStyle.getRotateWithView();
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this.rotation = textStyle.getRotation() || 0;
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if (this.images_.length === 0) {
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this.images_.push(this.createTextImage_());
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} else {
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this.groupIndices.push(this.indices.length);
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this.images_.push(this.createTextImage_());
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this.currAtlas_ = this.getAtlas_(state);
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}
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};
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/**
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* @private
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* @param {Object} state Font attributes.
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* @return {ol.WebglGlyphAtlas} Glyph atlas.
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*/
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ol.render.webgl.TextReplay.prototype.getAtlas_ = function(state) {
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var params = [];
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var i;
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for (i in state) {
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if (state[i] || state[i] === 0) {
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if (Array.isArray(state[i])) {
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params = params.concat(state[i]);
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} else {
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params.push(state[i]);
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}
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}
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}
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var hash = this.calculateHash_(params);
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if (!this.atlases_[hash]) {
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var mCtx = this.measureCanvas_.getContext('2d');
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mCtx.font = state.font;
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var height = Math.ceil((mCtx.measureText('M').width * 1.5 +
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state.lineWidth / 2) * state.scale);
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this.atlases_[hash] = {
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atlas: new ol.style.AtlasManager({
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space: state.lineWidth + 1
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}),
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width: {},
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height: height
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};
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}
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return this.atlases_[hash];
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};
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/**
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* @private
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* @param {Array.<string|number>} params Array of parameters.
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* @return {string} Hash string.
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*/
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ol.render.webgl.TextReplay.prototype.calculateHash_ = function(params) {
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//TODO: Create a more performant, reliable, general hash function.
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var i, ii;
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var hash = '';
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for (i = 0, ii = params.length; i < ii; ++i) {
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hash += params[i];
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}
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return hash;
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};
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Reference in New Issue
Block a user