Shader Builder / adapt logic & test to the new expression types
Also fixes a sneaky bug where the two last texture coordinates were inverted.
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@@ -282,8 +282,8 @@ void main(void) {
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vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0);
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gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
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vec4 texCoord = ${this.texCoordExpression};
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float u = a_index == 0.0 || a_index == 3.0 ? texCoord.s : texCoord.q;
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float v = a_index == 2.0 || a_index == 3.0 ? texCoord.t : texCoord.p;
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float u = a_index == 0.0 || a_index == 3.0 ? texCoord.s : texCoord.p;
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float v = a_index == 2.0 || a_index == 3.0 ? texCoord.t : texCoord.q;
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v_texCoord = vec2(u, v);
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u = a_index == 0.0 || a_index == 3.0 ? 0.0 : 1.0;
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v = a_index == 2.0 || a_index == 3.0 ? 0.0 : 1.0;
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@@ -342,37 +342,39 @@ void main(void) {
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*/
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export function parseLiteralStyle(style) {
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const symbStyle = style.symbol;
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const size = Array.isArray(symbStyle.size) && typeof symbStyle.size[0] == 'number' ?
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symbStyle.size : [symbStyle.size, symbStyle.size];
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const size = symbStyle.size !== undefined ? symbStyle.size : 1;
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const color = symbStyle.color || 'white';
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const texCoord = symbStyle.textureCoord || [0, 0, 1, 1];
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const offset = symbStyle.offset || [0, 0];
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const opacity = symbStyle.opacity !== undefined ? symbStyle.opacity : 1;
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/**
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* @type {import("../style/expressions.js").ParsingContext}
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*/
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const vertContext = {
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inFragmentShader: false,
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variables: [],
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attributes: []
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attributes: [],
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stringLiteralsMap: {}
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};
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const parseSizeX = expressionToGlsl(vertContext, size[0], ValueTypes.NUMBER);
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const parseSizeY = expressionToGlsl(vertContext, size[1], ValueTypes.NUMBER);
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const parsedOffsetX = expressionToGlsl(vertContext, offset[0], ValueTypes.NUMBER);
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const parsedOffsetY = expressionToGlsl(vertContext, offset[1], ValueTypes.NUMBER);
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const parsedTexCoordU1 = expressionToGlsl(vertContext, texCoord[0], ValueTypes.NUMBER);
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const parsedTexCoordV1 = expressionToGlsl(vertContext, texCoord[1], ValueTypes.NUMBER);
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const parsedTexCoordU2 = expressionToGlsl(vertContext, texCoord[2], ValueTypes.NUMBER);
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const parsedTexCoordV2 = expressionToGlsl(vertContext, texCoord[3], ValueTypes.NUMBER);
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const parsedSize = expressionToGlsl(vertContext, size, ValueTypes.NUMBER_ARRAY | ValueTypes.NUMBER);
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const parsedOffset = expressionToGlsl(vertContext, offset, ValueTypes.NUMBER_ARRAY);
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const parsedTexCoord = expressionToGlsl(vertContext, texCoord, ValueTypes.NUMBER_ARRAY);
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/**
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* @type {import("../style/expressions.js").ParsingContext}
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*/
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const fragContext = {
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inFragmentShader: true,
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variables: vertContext.variables,
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attributes: []
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attributes: [],
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stringLiteralsMap: vertContext.stringLiteralsMap
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};
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const parsedColor = expressionToGlsl(fragContext, color, ValueTypes.COLOR);
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const parsedOpacity = expressionToGlsl(fragContext, opacity, ValueTypes.NUMBER);
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let opacityFilter = '1.0';
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const visibleSize = expressionToGlsl(fragContext, size[0], ValueTypes.NUMBER);
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const visibleSize = `vec2(${expressionToGlsl(fragContext, size, ValueTypes.NUMBER_ARRAY | ValueTypes.NUMBER)}).x`;
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switch (symbStyle.symbolType) {
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case 'square': break;
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case 'image': break;
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@@ -390,10 +392,9 @@ export function parseLiteralStyle(style) {
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}
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const builder = new ShaderBuilder()
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.setSizeExpression(`vec2(${parseSizeX}, ${parseSizeY})`)
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.setSymbolOffsetExpression(`vec2(${parsedOffsetX}, ${parsedOffsetY})`)
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.setTextureCoordinateExpression(
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`vec4(${parsedTexCoordU1}, ${parsedTexCoordV1}, ${parsedTexCoordU2}, ${parsedTexCoordV2})`)
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.setSizeExpression(`vec2(${parsedSize})`)
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.setSymbolOffsetExpression(parsedOffset)
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.setTextureCoordinateExpression(parsedTexCoord)
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.setSymbolRotateWithView(!!symbStyle.rotateWithView)
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.setColorExpression(
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`vec4(${parsedColor}.rgb, ${parsedColor}.a * ${parsedOpacity} * ${opacityFilter})`);
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@@ -444,7 +445,11 @@ export function parseLiteralStyle(style) {
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return {
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name: attributeName,
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callback: function(feature) {
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return feature.get(attributeName) || 0;
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let value = feature.get(attributeName);
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if (typeof value === 'string') {
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value = vertContext.stringLiteralsMap[value];
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}
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return value !== undefined ? value : -9999999; // to avoid matching with the first string literal
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}
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};
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}),
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