More cleanup in the WebGL tile layer's dispose method
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@@ -442,6 +442,13 @@ class WebGLHelper extends Disposable {
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ContextEventType.RESTORED,
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this.boundHandleWebGLContextRestored_
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);
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const extension = this.gl_.getExtension('WEBGL_lose_context');
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if (extension) {
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extension.loseContext();
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}
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delete this.gl_;
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delete this.canvas_;
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}
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/**
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