Named exports from ol/vec/Mat4
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@@ -9,7 +9,7 @@ import _ol_renderer_Layer_ from '../Layer.js';
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import _ol_renderer_webgl_defaultmapshader_ from '../webgl/defaultmapshader.js';
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import _ol_renderer_webgl_defaultmapshader_Locations_ from '../webgl/defaultmapshader/Locations.js';
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import _ol_transform_ from '../../transform.js';
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import _ol_vec_Mat4_ from '../../vec/Mat4.js';
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import {create, fromTransform} from '../../vec/Mat4.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import _ol_webgl_Context_ from '../../webgl/Context.js';
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@@ -76,7 +76,7 @@ var _ol_renderer_webgl_Layer_ = function(mapRenderer, layer) {
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* @type {Array.<number>}
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* @private
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*/
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this.tmpMat4_ = _ol_vec_Mat4_.create();
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this.tmpMat4_ = create();
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/**
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* @private
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@@ -173,9 +173,9 @@ _ol_renderer_webgl_Layer_.prototype.composeFrame = function(frameState, layerSta
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}
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gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
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_ol_vec_Mat4_.fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
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fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
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gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
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_ol_vec_Mat4_.fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
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fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
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gl.uniform1f(locations.u_opacity, layerState.opacity);
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gl.bindTexture(_ol_webgl_.TEXTURE_2D, this.getTexture());
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gl.drawArrays(_ol_webgl_.TRIANGLE_STRIP, 0, 4);
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