Named exports from ol/vec/Mat4
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@@ -5,7 +5,7 @@ import {inherits} from '../../index.js';
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import {getCenter} from '../../extent.js';
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import _ol_render_VectorContext_ from '../VectorContext.js';
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import _ol_transform_ from '../../transform.js';
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import _ol_vec_Mat4_ from '../../vec/Mat4.js';
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import {create, fromTransform} from '../../vec/Mat4.js';
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import _ol_webgl_ from '../../webgl.js';
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/**
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@@ -64,7 +64,7 @@ var _ol_render_webgl_Replay_ = function(tolerance, maxExtent) {
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* @private
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* @type {Array.<number>}
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*/
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this.tmpMat4_ = _ol_vec_Mat4_.create();
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this.tmpMat4_ = create();
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/**
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* @protected
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@@ -308,11 +308,11 @@ _ol_render_webgl_Replay_.prototype.replay = function(context,
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}
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gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
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_ol_vec_Mat4_.fromTransform(this.tmpMat4_, projectionMatrix));
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fromTransform(this.tmpMat4_, projectionMatrix));
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gl.uniformMatrix4fv(locations.u_offsetScaleMatrix, false,
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_ol_vec_Mat4_.fromTransform(this.tmpMat4_, offsetScaleMatrix));
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fromTransform(this.tmpMat4_, offsetScaleMatrix));
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gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
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_ol_vec_Mat4_.fromTransform(this.tmpMat4_, offsetRotateMatrix));
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fromTransform(this.tmpMat4_, offsetRotateMatrix));
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gl.uniform1f(locations.u_opacity, opacity);
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// draw!
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