coding standards (long lines) and fixing nd comments to be tschaub stylie (statements vs questions, universal four space indent)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@3664 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -8,11 +8,11 @@
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*
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* Class: OpenLayers.Tile
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* This is a class designed to designate a single tile, however
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* it is explicitly designed to do relatively little. Tiles store information
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* about themselves -- such as the URL that they are related to, and their
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* size - but do not add themselves to the layer div automatically, for
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* example. Create a new tile with the <OpenLayers.Tile> constructor, or
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* a subclass.
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* it is explicitly designed to do relatively little. Tiles store
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* information about themselves -- such as the URL that they are related
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* to, and their size - but do not add themselves to the layer div
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* automatically, for example. Create a new tile with the
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* <OpenLayers.Tile> constructor, or a subclass.
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*
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* TBD 3.0 - remove reference to url in above paragraph
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*
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@@ -34,7 +34,7 @@ OpenLayers.Tile.prototype = {
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/**
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* Property: url
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* {String} url of the request
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* {String} url of the request.
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*
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* TBD 3.0
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* Deprecated. The base tile class does not need an url. This should be
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@@ -92,7 +92,7 @@ OpenLayers.Tile.prototype = {
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/**
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* APIMethod: destroy
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* nullify references to prevent circular references and memory leaks
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* Nullify references to prevent circular references and memory leaks.
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*/
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destroy:function() {
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this.layer = null;
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@@ -104,13 +104,13 @@ OpenLayers.Tile.prototype = {
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/**
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* Method: draw
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* Clear whatever is currently in the tile, then return whether or not
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* it should actually be re-drawn.
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* it should actually be re-drawn.
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*
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* Return:
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* {Boolean} Whether or not the tile should actually be drawn. Note that
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* this is not really the best way of doing things, but such is
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* the way the code has been developed. Subclasses call this and
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* depend on the return to know if they should draw or not.
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* this is not really the best way of doing things, but such is
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* the way the code has been developed. Subclasses call this and
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* depend on the return to know if they should draw or not.
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*/
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draw: function() {
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@@ -144,7 +144,8 @@ OpenLayers.Tile.prototype = {
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* Parameters:
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* bounds - {<OpenLayers.Bounds>}
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* position - {<OpenLayers.Pixel>}
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* redraw - {Boolean} Call draw method on tile after moving? Default is true
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* redraw - {Boolean} Call draw method on tile after moving.
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* Default is true
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*/
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moveTo: function (bounds, position, redraw) {
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if (redraw == null) {
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@@ -162,7 +163,7 @@ OpenLayers.Tile.prototype = {
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/**
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* Method: clear
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* Clear the tile of any bounds/position-related data so that it can
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* be reused in a new location.
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* be reused in a new location.
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*/
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clear: function() {
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this.drawn = false;
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@@ -170,9 +171,9 @@ OpenLayers.Tile.prototype = {
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/**
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* Method: getBoundsFromBaseLayer
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* Take the pixel locations of the corner of the tile, and pass them to the base layer
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* and ask for the location of those pixels, so that displaying tiles over Google
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* works fine.
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* Take the pixel locations of the corner of the tile, and pass them to
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* the base layer and ask for the location of those pixels, so that
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* displaying tiles over Google works fine.
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*
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* Parameters:
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* position - {<OpenLayers.Pixel>}
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@@ -187,7 +188,8 @@ OpenLayers.Tile.prototype = {
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bottomRightPx.y += this.size.h;
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var bottomRight = this.layer.map.getLonLatFromLayerPx(bottomRightPx);
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// Handle the case where the base layer wraps around the date line.
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// Google does this, and it breaks WMS servers to request bounds in that fashion.
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// Google does this, and it breaks WMS servers to request bounds in
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// that fashion.
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if (topLeft.lon > bottomRight.lon) {
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if (topLeft.lon < 0) {
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topLeft.lon = -180 - (topLeft.lon+180);
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@@ -195,7 +197,10 @@ OpenLayers.Tile.prototype = {
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bottomRight.lon = 180+bottomRight.lon+180;
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}
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}
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bounds = new OpenLayers.Bounds(topLeft.lon, bottomRight.lat, bottomRight.lon, topLeft.lat);
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bounds = new OpenLayers.Bounds(topLeft.lon,
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bottomRight.lat,
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bottomRight.lon,
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topLeft.lat);
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return bounds;
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},
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