Allow canvas reuse for WebGL layers
This commit is contained in:
@@ -16,6 +16,7 @@ import {assign} from '../obj.js';
|
||||
import {createCanvasContext2D} from '../dom.js';
|
||||
import {create as createTransform} from '../transform.js';
|
||||
import {equals, getCenter, getHeight, getWidth} from '../extent.js';
|
||||
import {getUid} from '../util.js';
|
||||
|
||||
let hasImageData = true;
|
||||
try {
|
||||
@@ -646,6 +647,7 @@ class RasterSource extends ImageSource {
|
||||
}),
|
||||
viewHints: [],
|
||||
wantedTiles: {},
|
||||
mapId: getUid(this),
|
||||
};
|
||||
|
||||
this.setAttributions(function (frameState) {
|
||||
|
||||
Reference in New Issue
Block a user