Allow canvas reuse for WebGL layers
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@@ -195,12 +195,6 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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* @private
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*/
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this.tileTextureCache_ = new LRUCache(cacheSize);
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/**
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* @type {number}
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* @private
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*/
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this.renderedOpacity_ = NaN;
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}
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afterHelperCreated() {
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@@ -318,7 +312,6 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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this.preRender(gl, frameState);
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const viewState = frameState.viewState;
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const layerState = frameState.layerStatesArray[frameState.layerIndex];
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const extent = getRenderExtent(frameState, frameState.extent);
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const tileLayer = this.getLayer();
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const tileSource = tileLayer.getSource();
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@@ -505,12 +498,6 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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const canvas = this.helper.getCanvas();
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const opacity = layerState.opacity;
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if (this.renderedOpacity_ !== opacity) {
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canvas.style.opacity = String(opacity);
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this.renderedOpacity_ = opacity;
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}
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const tileTextureCache = this.tileTextureCache_;
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while (tileTextureCache.canExpireCache()) {
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const tileTexture = tileTextureCache.pop();
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