Allow canvas reuse for WebGL layers
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@@ -453,12 +453,6 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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this.helper.finalizeDraw(frameState);
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const canvas = this.helper.getCanvas();
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const layerState = frameState.layerStatesArray[frameState.layerIndex];
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const opacity = layerState.opacity;
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if (opacity !== parseFloat(canvas.style.opacity)) {
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canvas.style.opacity = String(opacity);
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}
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if (this.hitDetectionEnabled_) {
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this.renderHitDetection(frameState);
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this.hitRenderTarget_.clearCachedData();
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