Add a temporary ol.TileCoord in ol.renderer.canvas.TileLayer
Avoid garbage creation
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@@ -43,6 +43,12 @@ ol.renderer.canvas.TileLayer = function(tileLayer) {
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*/
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this.tmpExtent_ = ol.extent.createEmpty();
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/**
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* @private
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* @type {ol.TileCoord}
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*/
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this.tmpTileCoord_ = [0, 0, 0];
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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@@ -125,7 +131,7 @@ ol.renderer.canvas.TileLayer.prototype.composeFrame = function(
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// Calculate all insert points by tile widths from a common origin to avoid
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// gaps caused by rounding
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var origin = ol.extent.getBottomLeft(tileGrid.getTileCoordExtent(
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tileGrid.getTileCoordForCoordAndZ(center, currentZ)));
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tileGrid.getTileCoordForCoordAndZ(center, currentZ, this.tmpTileCoord_)));
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var w = Math.round(ol.extent.getWidth(tileExtent) * pixelScale);
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var h = Math.round(ol.extent.getHeight(tileExtent) * pixelScale);
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var left = Math.round((tileExtent[0] - origin[0]) * pixelScale / w) * w +
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