Do not use tile.load() for getting source tiles
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@@ -243,7 +243,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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const resolution = tileGrid.getResolution(zoom);
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const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
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const sourceTiles = tile.load();
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const sourceTiles = source.getSourceTiles(pixelRatio, projection, tile);
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const layerUid = getUid(layer);
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const executorGroups = tile.executorGroups[layerUid];
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if (executorGroups) {
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