Do not use tile.load() for getting source tiles

This commit is contained in:
ahocevar
2019-03-20 22:26:56 +01:00
parent 461256767e
commit a25ca03040
4 changed files with 5 additions and 6 deletions

View File

@@ -243,7 +243,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
const resolution = tileGrid.getResolution(zoom);
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const sourceTiles = tile.load();
const sourceTiles = source.getSourceTiles(pixelRatio, projection, tile);
const layerUid = getUid(layer);
const executorGroups = tile.executorGroups[layerUid];
if (executorGroups) {