Store touch coordinates as ol.Pixel instead of goog.math.Coordinate
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@@ -58,7 +58,7 @@ ol.pointer.MouseSource = function(dispatcher) {
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/**
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* @const
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* @type {Array.<goog.math.Coordinate>}
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* @type {Array.<ol.Pixel>}
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*/
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this.lastTouches = [];
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};
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@@ -118,7 +118,7 @@ ol.pointer.MouseSource.prototype.isEventSimulatedFromTouch_ =
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var x = inEvent.clientX, y = inEvent.clientY;
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for (var i = 0, l = lts.length, t; i < l && (t = lts[i]); i++) {
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// simulated mouse events will be swallowed near a primary touchend
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var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);
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var dx = Math.abs(x - t[0]), dy = Math.abs(y - t[1]);
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if (dx <= ol.pointer.MouseSource.DEDUP_DIST &&
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dy <= ol.pointer.MouseSource.DEDUP_DIST) {
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return true;
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