Fix reloading tiles in case of an error with tile.load()
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@@ -129,10 +129,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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const tileSource = tileLayer.getSource();
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let tile = tileSource.getTile(z, x, y, pixelRatio, projection);
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if (tile.getState() == TileState.ERROR) {
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if (!tileLayer.getUseInterimTilesOnError()) {
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// When useInterimTilesOnError is false, we consider the error tile as loaded.
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tile.setState(TileState.LOADED);
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} else if (tileLayer.getPreload() > 0) {
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if (tileLayer.getUseInterimTilesOnError() && tileLayer.getPreload() > 0) {
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// Preloaded tiles for lower resolutions might have finished loading.
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this.newTiles_ = true;
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}
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