Redefine ol.Size to be Array.<number>
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@@ -146,13 +146,13 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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var tileSize = tileGrid.getTileSize(z);
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var maxDimension = Math.max(
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tileRangeSize.width * tileSize.width,
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tileRangeSize.height * tileSize.height);
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tileRangeSize[0] * tileSize[0],
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tileRangeSize[1] * tileSize[1]);
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var framebufferDimension = ol.math.roundUpToPowerOfTwo(maxDimension);
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var framebufferExtentDimension = tileResolution * framebufferDimension;
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var origin = tileGrid.getOrigin(z);
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var minX = origin[0] + tileRange.minX * tileSize.width * tileResolution;
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var minY = origin[1] + tileRange.minY * tileSize.height * tileResolution;
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var minX = origin[0] + tileRange.minX * tileSize[0] * tileResolution;
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var minY = origin[1] + tileRange.minY * tileSize[1] * tileResolution;
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framebufferExtent = [
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minX, minX + framebufferExtentDimension,
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minY, minY + framebufferExtentDimension
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@@ -292,9 +292,9 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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0);
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goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation);
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goog.vec.Mat4.scale(texCoordMatrix,
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frameState.size.width * view2DState.resolution /
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frameState.size[0] * view2DState.resolution /
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(framebufferExtent[1] - framebufferExtent[0]),
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frameState.size.height * view2DState.resolution /
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frameState.size[1] * view2DState.resolution /
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(framebufferExtent[3] - framebufferExtent[2]),
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1);
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goog.vec.Mat4.translate(texCoordMatrix,
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