Redefine ol.Size to be Array.<number>

This commit is contained in:
Frederic Junod
2013-05-31 16:24:47 +02:00
parent 1d7ca27e61
commit a1a7e21f92
33 changed files with 139 additions and 157 deletions

View File

@@ -191,7 +191,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
origin = tileLayerZ.getOrigin();
goog.vec.Mat4.makeIdentity(transform);
goog.vec.Mat4.translate(
transform, frameState.size.width / 2, frameState.size.height / 2, 0);
transform, frameState.size[0] / 2, frameState.size[1] / 2, 0);
goog.vec.Mat4.rotateZ(transform, view2DState.rotation);
goog.vec.Mat4.scale(transform, resolution / view2DState.resolution,
resolution / view2DState.resolution, 1);
@@ -319,9 +319,9 @@ ol.renderer.dom.TileLayerZ_.prototype.addTile = function(tile) {
style.maxWidth = 'none';
style.position = 'absolute';
style.left =
((tileCoord.x - this.tileCoordOrigin_.x) * tileSize.width) + 'px';
((tileCoord.x - this.tileCoordOrigin_.x) * tileSize[0]) + 'px';
style.top =
((this.tileCoordOrigin_.y - tileCoord.y) * tileSize.height) + 'px';
((this.tileCoordOrigin_.y - tileCoord.y) * tileSize[1]) + 'px';
if (goog.isNull(this.documentFragment_)) {
this.documentFragment_ = document.createDocumentFragment();
}