Redefine ol.Size to be Array.<number>
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@@ -195,8 +195,8 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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var tileRange = tileGrid.getTileRangeForExtentAndResolution(
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extent, tileResolution);
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var canvasWidth = tileSize.width * tileRange.getWidth();
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var canvasHeight = tileSize.height * tileRange.getHeight();
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var canvasWidth = tileSize[0] * tileRange.getWidth();
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var canvasHeight = tileSize[1] * tileRange.getHeight();
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var canvas, context;
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if (goog.isNull(this.canvas_)) {
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@@ -209,24 +209,23 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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canvas.height = canvasHeight;
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context = /** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d'));
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this.canvas_ = canvas;
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this.canvasSize_ = new ol.Size(canvasWidth, canvasHeight);
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this.canvasSize_ = [canvasWidth, canvasHeight];
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this.context_ = context;
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} else {
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goog.asserts.assert(!goog.isNull(this.canvasSize_));
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goog.asserts.assert(!goog.isNull(this.context_));
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canvas = this.canvas_;
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context = this.context_;
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if (this.canvasSize_.width < canvasWidth ||
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this.canvasSize_.height < canvasHeight) {
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if (this.canvasSize_[0] < canvasWidth ||
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this.canvasSize_[1] < canvasHeight) {
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// Canvas is too small, make it bigger
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canvas.width = canvasWidth;
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canvas.height = canvasHeight;
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this.canvasSize_.width = canvasWidth;
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this.canvasSize_.height = canvasHeight;
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this.canvasSize_ = [canvasWidth, canvasHeight];
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this.renderedCanvasTileRange_ = null;
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} else {
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canvasWidth = this.canvasSize_.width;
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canvasHeight = this.canvasSize_.height;
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canvasWidth = this.canvasSize_[0];
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canvasHeight = this.canvasSize_[1];
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if (z != this.renderedCanvasZ_ ||
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!this.renderedCanvasTileRange_.containsTileRange(tileRange)) {
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this.renderedCanvasTileRange_ = null;
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@@ -236,8 +235,8 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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var canvasTileRange, canvasTileRangeWidth, minX, minY;
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if (goog.isNull(this.renderedCanvasTileRange_)) {
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canvasTileRangeWidth = canvasWidth / tileSize.width;
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var canvasTileRangeHeight = canvasHeight / tileSize.height;
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canvasTileRangeWidth = canvasWidth / tileSize[0];
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var canvasTileRangeHeight = canvasHeight / tileSize[1];
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minX = tileRange.minX -
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Math.floor((canvasTileRangeWidth - tileRange.getWidth()) / 2);
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minY = tileRange.minY -
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@@ -304,9 +303,9 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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var i, ii;
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for (i = 0, ii = tilesToClear.length; i < ii; ++i) {
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tile = tilesToClear[i];
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x = tileSize.width * (tile.tileCoord.x - canvasTileRange.minX);
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y = tileSize.height * (canvasTileRange.maxY - tile.tileCoord.y);
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context.clearRect(x, y, tileSize.width, tileSize.height);
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x = tileSize[0] * (tile.tileCoord.x - canvasTileRange.minX);
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y = tileSize[1] * (canvasTileRange.maxY - tile.tileCoord.y);
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context.clearRect(x, y, tileSize[0], tileSize[1]);
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}
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/** @type {Array.<number>} */
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@@ -330,13 +329,13 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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(tile.tileCoord.y - canvasTileRange.minY) * canvasTileRangeWidth +
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(tile.tileCoord.x - canvasTileRange.minX);
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if (this.renderedTiles_[index] != tile) {
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x = tileSize.width * (tile.tileCoord.x - canvasTileRange.minX);
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y = tileSize.height * (canvasTileRange.maxY - tile.tileCoord.y);
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x = tileSize[0] * (tile.tileCoord.x - canvasTileRange.minX);
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y = tileSize[1] * (canvasTileRange.maxY - tile.tileCoord.y);
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tileState = tile.getState();
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if (tileState == ol.TileState.EMPTY ||
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tileState == ol.TileState.ERROR ||
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!opaque) {
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context.clearRect(x, y, tileSize.width, tileSize.height);
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context.clearRect(x, y, tileSize[0], tileSize[1]);
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}
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if (tileState == ol.TileState.LOADED) {
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context.drawImage(tile.getImage(), x, y);
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@@ -351,8 +350,8 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
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x = (tileExtent[0] - origin[0]) / tileResolution;
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y = (origin[1] - tileExtent[3]) / tileResolution;
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width = scale * tileSize.width;
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height = scale * tileSize.height;
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width = scale * tileSize[0];
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height = scale * tileSize[1];
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tileState = tile.getState();
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if (tileState == ol.TileState.EMPTY || !opaque) {
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context.clearRect(x, y, width, height);
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@@ -386,7 +385,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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var transform = this.transform_;
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goog.vec.Mat4.makeIdentity(transform);
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goog.vec.Mat4.translate(transform,
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frameState.size.width / 2, frameState.size.height / 2, 0);
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frameState.size[0] / 2, frameState.size[1] / 2, 0);
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goog.vec.Mat4.rotateZ(transform, view2DState.rotation);
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goog.vec.Mat4.scale(
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transform,
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